don't write values to Preferences.ini that are in Static.ini

This commit is contained in:
Chris Danford
2006-03-20 04:57:15 +00:00
parent fd22fbf721
commit 1bb78b396c
4 changed files with 50 additions and 27 deletions
+16 -11
View File
@@ -385,7 +385,7 @@ void PrefsManager::RestoreGamePrefs()
m_sDefaultModifiers .Set( gp.m_sDefaultModifiers );
// give Static.ini a chance to clobber the saved game prefs
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
}
void PrefsManager::ReadPrefsFromDisk()
@@ -393,9 +393,9 @@ void PrefsManager::ReadPrefsFromDisk()
ReadDefaultsFromFile( SpecialFiles::DEFAULTS_INI_PATH, GetPreferencesSection() );
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options" );
ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options", false );
ReadGamePrefsFromIni( SpecialFiles::PREFERENCES_INI_PATH );
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
if( !m_sCurrentGame.Get().empty() )
RestoreGamePrefs();
@@ -406,31 +406,34 @@ void PrefsManager::ResetToFactoryDefaults()
// clobber the users prefs by initing then applying defaults
Init();
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
SavePrefsToDisk();
}
void PrefsManager::ReadPrefsFromFile( const RString &sIni, const RString &sSection )
void PrefsManager::ReadPrefsFromFile( const RString &sIni, const RString &sSection, bool bIsStatic )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadPrefsFromIni( ini, sSection );
ReadPrefsFromIni( ini, sSection, bIsStatic );
}
static const RString GAME_SECTION_PREFIX = "Game-";
void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const RString &sSection )
void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const RString &sSection, bool bIsStatic )
{
// Apply our fallback recursively (if any) before applying ourself.
// TODO: detect circular?
static int s_iDepth = 0;
s_iDepth++;
ASSERT( s_iDepth < 100 );
RString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
{
ReadPrefsFromIni( ini, sFallback );
ReadPrefsFromIni( ini, sFallback, bIsStatic );
}
s_iDepth--;
//IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
// if( pPref == NULL )
@@ -440,7 +443,9 @@ void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const RString &sSection
// }
// pPref->FromString( sVal );
IPreference::ReadAllPrefsFromNode( ini.GetChild(sSection) );
const XNode *pChild = ini.GetChild(sSection);
if( pChild )
IPreference::ReadAllPrefsFromNode( pChild, bIsStatic );
}
void PrefsManager::ReadGamePrefsFromIni( const RString &sIni )
@@ -505,7 +510,7 @@ void PrefsManager::SavePrefsToIni( IniFile &ini )
RString sSection = "Game-" + RString( iter->first );
ini.SetValue( sSection, "Announcer", iter->second.m_sAnnouncer );
ini.SetValue( sSection, "Theme", iter->second.m_sTheme );
ini.SetValue( sSection, "Theme", iter->second.m_sTheme );
ini.SetValue( sSection, "DefaultModifiers", iter->second.m_sDefaultModifiers );
}
}