set MAX_VISIBLE_ITEMS once
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@@ -22,6 +22,7 @@ CourseContentsList::CourseContentsList()
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{
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{
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for( int i=0; i<MAX_ITEMS; i++ )
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for( int i=0; i<MAX_ITEMS; i++ )
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m_vpDisplay.push_back( new CourseEntryDisplay );
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m_vpDisplay.push_back( new CourseEntryDisplay );
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this->SetNumItemsToDraw( (float)MAX_VISIBLE_ITEMS );
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}
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}
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CourseContentsList::~CourseContentsList()
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CourseContentsList::~CourseContentsList()
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@@ -73,7 +74,6 @@ void CourseContentsList::SetFromGameState()
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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this->SetLoop( bLoop );
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this->SetLoop( bLoop );
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this->SetNumItemsToDraw( (float)MAX_VISIBLE_ITEMS );
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this->Load2();
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this->Load2();
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this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
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this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
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this->SetSecondsPerItem( 0.7f );
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this->SetSecondsPerItem( 0.7f );
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