Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory cards.
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@@ -35,6 +35,9 @@ const unsigned NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
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ScreenMusicScroll::ScreenMusicScroll( CString sClassName ) : ScreenAttract( sClassName )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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