Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory cards.
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@@ -66,6 +66,9 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
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ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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