Explicitly make sure FinishStage is called. We need to do this before

ResetGame, since it should be called before prompting to remove memory
cards.
This commit is contained in:
Glenn Maynard
2004-05-24 01:00:06 +00:00
parent 8540b1eb1f
commit 1b5e2aafef
4 changed files with 17 additions and 0 deletions
+3
View File
@@ -66,6 +66,9 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
{
/* Make sure the last stage was finished. */
GAMESTATE->FinishStage();
vector<Song*> arraySongs;
SONGMAN->GetSongs( arraySongs );
SongUtil::SortSongPointerArrayByTitle( arraySongs );