Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory cards.
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@@ -169,6 +169,9 @@ static const CreditLine CREDIT_LINES[] =
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ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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