cleanup: variable name and const
This commit is contained in:
+90
-59
@@ -50,8 +50,8 @@ void NoteData::ClearRange( int rowBegin, int rowEnd )
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this->ConvertHoldNotesTo4s();
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for( int t=0; t<GetNumTracks(); t++ )
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, rowBegin, rowEnd )
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SetTapNote(t, i, TAP_EMPTY);
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, rowBegin, rowEnd )
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SetTapNote(t, r, TAP_EMPTY);
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}
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this->Convert4sToHoldNotes();
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}
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@@ -65,7 +65,7 @@ void NoteData::ClearAll()
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/* Copy a range from pFrom to this. (Note that this does *not* overlay;
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* all data in the range is overwritten.) */
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void NoteData::CopyRange( const NoteData& from, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin )
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void NoteData::CopyRange( const NoteData& from, int rowFromBegin, int rowFromEnd, int rowToBegin )
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{
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ASSERT( from.GetNumTracks() == GetNumTracks() );
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@@ -77,10 +77,10 @@ void NoteData::CopyRange( const NoteData& from, int iFromIndexBegin, int iFromIn
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for( int t=0; t<GetNumTracks(); t++ )
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( From, t, iFrom, iFromIndexBegin, iFromIndexEnd )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( From, t, iFrom, rowFromBegin, rowFromEnd )
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{
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int iTo = iToIndexBegin + iFrom - iFromIndexBegin;
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TapNote tn = From.GetTapNote( t, iFrom );
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int iTo = rowToBegin + iFrom - rowFromBegin;
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const TapNote &tn = From.GetTapNote( t, iFrom );
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To.SetTapNote( t, iTo, tn );
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}
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}
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@@ -103,88 +103,119 @@ void NoteData::CopyAll( const NoteData& from )
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m_HoldNotes = from.m_HoldNotes;
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}
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bool NoteData::IsRowEmpty( int index ) const
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bool NoteData::IsRowEmpty( int row ) const
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{
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for( int t=0; t<GetNumTracks(); t++ )
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if( GetTapNoteX(t, index).type != TapNote::empty )
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if( GetTapNoteX(t, row).type != TapNote::empty )
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return false;
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return true;
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}
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bool NoteData::IsRangeEmpty( int track, int iIndexBegin, int iIndexEnd ) const
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bool NoteData::IsRangeEmpty( int track, int rowBegin, int rowEnd ) const
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{
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ASSERT( track < GetNumTracks() );
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, track, i, iIndexBegin, iIndexEnd )
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if( GetTapNoteX(track,i).type != TapNote::empty )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, track, r, rowBegin, rowEnd )
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if( GetTapNoteX(track,r).type != TapNote::empty )
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return false;
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return true;
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}
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int NoteData::GetNumTapNonEmptyTracks( int index ) const
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int NoteData::GetNumTapNonEmptyTracks( int row ) const
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{
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int iNum = 0;
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for( int t=0; t<GetNumTracks(); t++ )
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if( GetTapNote(t, index).type != TapNote::empty )
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if( GetTapNote(t, row).type != TapNote::empty )
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iNum++;
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return iNum;
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}
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void NoteData::GetTapNonEmptyTracks( int index, set<int>& addTo ) const
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void NoteData::GetTapNonEmptyTracks( int row, set<int>& addTo ) const
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{
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for( int t=0; t<GetNumTracks(); t++ )
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if( GetTapNote(t, index).type != TapNote::empty )
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if( GetTapNote(t, row).type != TapNote::empty )
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addTo.insert(t);
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}
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int NoteData::GetFirstNonEmptyTrack( int index ) const
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bool NoteData::GetTapFirstNonEmptyTrack( int row, int &iNonEmptyTrackOut ) const
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{
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for( int t=0; t<GetNumTracks(); t++ )
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if( GetTapNoteX( t, index ).type != TapNote::empty )
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return t;
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return -1;
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{
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if( GetTapNoteX( t, row ).type != TapNote::empty )
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{
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iNonEmptyTrackOut = t;
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return true;
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}
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}
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return false;
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}
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int NoteData::GetNumTracksWithTap( int index ) const
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bool NoteData::GetTapFirstEmptyTrack( int row, int &iEmptyTrackOut ) const
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{
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( GetTapNoteX( t, row ).type == TapNote::empty )
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{
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iEmptyTrackOut = t;
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return true;
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}
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}
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return false;
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}
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bool NoteData::GetTapLastEmptyTrack( int row, int &iEmptyTrackOut ) const
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{
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for( int t=GetNumTracks()-1; t>=0; t-- )
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{
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if( GetTapNoteX( t, row ).type == TapNote::empty )
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{
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iEmptyTrackOut = t;
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return true;
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}
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}
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return false;
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}
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int NoteData::GetNumTracksWithTap( int row ) const
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{
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int iNum = 0;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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const TapNote &tn = GetTapNoteX( t, row );
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if( tn.type == TapNote::tap )
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iNum++;
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}
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return iNum;
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}
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int NoteData::GetNumTracksWithTapOrHoldHead( int index ) const
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int NoteData::GetNumTracksWithTapOrHoldHead( int row ) const
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{
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int iNum = 0;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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const TapNote &tn = GetTapNoteX( t, row );
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if( tn.type == TapNote::tap || tn.type == TapNote::hold_head )
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iNum++;
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}
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return iNum;
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}
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int NoteData::GetFirstTrackWithTap( int index ) const
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int NoteData::GetFirstTrackWithTap( int row ) const
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{
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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const TapNote &tn = GetTapNoteX( t, row );
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if( tn.type == TapNote::tap )
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return t;
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}
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return -1;
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}
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int NoteData::GetFirstTrackWithTapOrHoldHead( int index ) const
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int NoteData::GetFirstTrackWithTapOrHoldHead( int row ) const
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{
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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const TapNote &tn = GetTapNoteX( t, row );
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if( tn.type == TapNote::tap || tn.type == TapNote::hold_head )
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return t;
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}
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@@ -333,9 +364,9 @@ int NoteData::GetNumTapNotes( float fStartBeat, float fEndBeat ) const
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for( int t=0; t<GetNumTracks(); t++ )
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, iStartIndex, iEndIndex )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
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{
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TapNote tn = GetTapNoteX(t, i);
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const TapNote &tn = GetTapNoteX(t, r);
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if( tn.type != TapNote::empty && tn.type != TapNote::mine )
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iNumNotes++;
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}
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@@ -354,8 +385,8 @@ int NoteData::GetNumRowsWithTap( float fStartBeat, float fEndBeat ) const
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex )
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if( IsThereATapAtRow(i) )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
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if( IsThereATapAtRow(r) )
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iNumNotes++;
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return iNumNotes;
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@@ -377,8 +408,8 @@ int NoteData::GetNumMines( float fStartBeat, float fEndBeat ) const
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for( int t=0; t<GetNumTracks(); t++ )
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, iStartIndex, iEndIndex )
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if( GetTapNoteX(t, i).type == TapNote::mine )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
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if( GetTapNoteX(t, r).type == TapNote::mine )
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iNumMines++;
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}
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@@ -395,8 +426,8 @@ int NoteData::GetNumRowsWithTapOrHoldHead( float fStartBeat, float fEndBeat ) co
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex )
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if( IsThereATapOrHoldHeadAtRow(i) )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
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if( IsThereATapOrHoldHeadAtRow(r) )
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iNumNotes++;
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return iNumNotes;
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@@ -407,7 +438,7 @@ int NoteData::RowNeedsHands( const int row ) const
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int iNumNotesThisIndex = 0;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNote tn = GetTapNoteX(t, row);
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const TapNote &tn = GetTapNoteX(t, row);
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switch( tn.type )
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{
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case TapNote::mine:
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@@ -454,9 +485,9 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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iEndIndex = min( iEndIndex, GetLastRow() );
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int iNum = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
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{
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if( !RowNeedsHands(i) )
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if( !RowNeedsHands(r) )
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continue;
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iNum++;
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@@ -465,7 +496,7 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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return iNum;
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}
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int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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int NoteData::GetNumN( int iMinTaps, float fStartBeat, float fEndBeat ) const
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{
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if( fEndBeat == -1 )
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fEndBeat = GetLastBeat();
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@@ -478,16 +509,16 @@ int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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iEndIndex = min( iEndIndex, GetLastRow() );
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int iNum = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
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{
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int iNumNotesThisIndex = 0;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNote tn = GetTapNoteX(t, i);
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const TapNote &tn = GetTapNoteX(t, r);
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if( tn.type != TapNote::mine && tn.type != TapNote::empty ) // mines don't count
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iNumNotesThisIndex++;
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}
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if( iNumNotesThisIndex >= MinTaps )
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if( iNumNotesThisIndex >= iMinTaps )
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iNum++;
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}
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@@ -519,15 +550,15 @@ void NoteData::Convert2sAnd3sToHoldNotes()
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for( int t=0; t<GetNumTracks(); t++ ) // foreach column
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, i )
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FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, r )
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{
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if( GetTapNote(t,i).type != TapNote::hold_head )
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if( GetTapNote(t,r).type != TapNote::hold_head )
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continue; // skip
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SetTapNote(t, i, TAP_EMPTY); // clear the hold head marker
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SetTapNote(t, r, TAP_EMPTY); // clear the hold head marker
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// search for end of HoldNote
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, j, i+1, 999999 )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, j, r+1, 999999 )
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{
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// End hold on the next note we see. This should be a hold_tail if the
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// data is in a consistent state, but doesn't have to be.
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@@ -536,7 +567,7 @@ void NoteData::Convert2sAnd3sToHoldNotes()
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SetTapNote(t, j, TAP_EMPTY);
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AddHoldNote( HoldNote(t, i, j) );
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AddHoldNote( HoldNote(t, r, j) );
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break; // done searching for the end of this hold
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}
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}
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@@ -598,19 +629,19 @@ void NoteData::Convert4sToHoldNotes()
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{
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for( int t=0; t<GetNumTracks(); t++ ) // foreach column
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, i )
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FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, r )
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{
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if( GetTapNote(t, i).type == TapNote::hold ) // this is a HoldNote body
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if( GetTapNote(t, r).type == TapNote::hold ) // this is a HoldNote body
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{
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HoldNote hn( t, i, 0 );
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HoldNote hn( t, r, 0 );
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// search for end of HoldNote
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do {
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SetTapNote( t, i, TAP_EMPTY );
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i++;
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} while( GetTapNote(t, i).type == TapNote::hold );
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SetTapNote( t, i, TAP_EMPTY );
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SetTapNote( t, r, TAP_EMPTY );
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r++;
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} while( GetTapNote(t, r).type == TapNote::hold );
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SetTapNote( t, r, TAP_EMPTY );
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hn.iEndRow = i;
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hn.iEndRow = r;
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AddHoldNote( hn );
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}
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}
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@@ -656,19 +687,19 @@ void NoteData::LoadTransformed( const NoteData& original, int iNewNumTracks, con
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Convert4sToHoldNotes();
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}
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void NoteData::PadTapNotes(int rows)
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void NoteData::PadTapNotes( int rows )
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{
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// Nothing to do for a track map.
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}
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void NoteData::MoveTapNoteTrack(int dest, int src)
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void NoteData::MoveTapNoteTrack( int dest, int src )
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{
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if(dest == src) return;
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m_TapNotes[dest] = m_TapNotes[src];
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m_TapNotes[src].clear();
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}
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void NoteData::SetTapNote( int track, int row, TapNote t )
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void NoteData::SetTapNote( int track, int row, const TapNote& t )
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{
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DEBUG_ASSERT( track>=0 && track<GetNumTracks() );
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@@ -698,7 +729,7 @@ void NoteData::ReserveRows( int row )
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// Nothing to do for a track map.
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}
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void NoteData::EliminateAllButOneTap(int row)
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void NoteData::EliminateAllButOneTap( int row )
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{
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if(row < 0) return;
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+19
-17
@@ -44,7 +44,7 @@ public:
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/* Return the note at the given track and row. Row may be out of
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* range; pretend the song goes on with TAP_EMPTYs indefinitely. */
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inline TapNote GetTapNote(unsigned track, int row) const
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inline const TapNote &GetTapNote(unsigned track, int row) const
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{
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return GetTapNoteX( track, row );
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}
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@@ -52,7 +52,7 @@ public:
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/* GetTapNote is called a lot. This one doesn't do any bounds checking,
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* which is much faster. Be sure that 0 <= row < GetNumRows(). */
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inline TapNote GetTapNoteX(unsigned track, int row) const
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inline const TapNote &GetTapNoteX(unsigned track, int row) const
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{
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const TrackMap &mapTrack = m_TapNotes[track];
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TrackMap::const_iterator iter = mapTrack.find( row );
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@@ -69,30 +69,32 @@ public:
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bool GetNextTapNoteRowForAllTracks( int &rowInOut ) const;
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void MoveTapNoteTrack( int dest, int src );
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void SetTapNote( int track, int row, TapNote tn );
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void SetTapNote( int track, int row, const TapNote& tn );
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void ClearRange( int rowBegin, int rowEnd );
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void ClearAll();
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void CopyRange( const NoteData& from, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin = 0 );
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void CopyRange( const NoteData& from, int rowFromBegin, int rowFromEnd, int rowToBegin = 0 );
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void CopyAll( const NoteData& from );
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bool IsRowEmpty( int index ) const;
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bool IsRangeEmpty( int track, int iIndexBegin, int iIndexEnd ) const;
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int GetNumTapNonEmptyTracks( int index ) const;
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void GetTapNonEmptyTracks( int index, set<int>& addTo ) const;
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int GetFirstNonEmptyTrack( int index ) const;
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int GetNumTracksWithTap( int index ) const;
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int GetNumTracksWithTapOrHoldHead( int index ) const;
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int GetFirstTrackWithTap( int index ) const;
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int GetFirstTrackWithTapOrHoldHead( int index ) const;
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bool IsRowEmpty( int row ) const;
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bool IsRangeEmpty( int track, int rowBegin, int rowEnd ) const;
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int GetNumTapNonEmptyTracks( int row ) const;
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void GetTapNonEmptyTracks( int row, set<int>& addTo ) const;
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bool GetTapFirstNonEmptyTrack( int row, int &iNonEmptyTrackOut ) const; // return false if no non-empty tracks at row
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bool GetTapFirstEmptyTrack( int row, int &iEmptyTrackOut ) const; // return false if no non-empty tracks at row
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bool GetTapLastEmptyTrack( int row, int &iEmptyTrackOut ) const; // return false if no empty tracks at row
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int GetNumTracksWithTap( int row ) const;
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int GetNumTracksWithTapOrHoldHead( int row ) const;
|
||||
int GetFirstTrackWithTap( int row ) const;
|
||||
int GetFirstTrackWithTapOrHoldHead( int row ) const;
|
||||
|
||||
inline bool IsThereATapAtRow( int index ) const
|
||||
inline bool IsThereATapAtRow( int row ) const
|
||||
{
|
||||
return GetFirstTrackWithTap( index ) != -1;
|
||||
return GetFirstTrackWithTap( row ) != -1;
|
||||
}
|
||||
inline bool IsThereATapOrHoldHeadAtRow( int index ) const
|
||||
inline bool IsThereATapOrHoldHeadAtRow( int row ) const
|
||||
{
|
||||
return GetFirstTrackWithTapOrHoldHead( index ) != -1;
|
||||
return GetFirstTrackWithTapOrHoldHead( row ) != -1;
|
||||
}
|
||||
void GetTracksHeldAtRow( int row, set<int>& addTo );
|
||||
int GetNumTracksHeldAtRow( int row );
|
||||
|
||||
+256
-254
File diff suppressed because it is too large
Load Diff
@@ -32,20 +32,20 @@ namespace NoteDataUtil
|
||||
|
||||
void GetRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out );
|
||||
|
||||
void RemoveHoldNotes( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveSimultaneousNotes( NoteData &in, int iMaxSimultaneous, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveJumps( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveHands( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveQuads( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveHoldNotes( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveSimultaneousNotes( NoteData &inout, int iMaxSimultaneous, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveJumps( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveHands( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveQuads( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void RemoveMines( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
enum TrackMapping { left, right, mirror, shuffle, super_shuffle, stomp, NUM_TRACK_MAPPINGS };
|
||||
void Turn( NoteData &in, StepsType st, TrackMapping tt, float fStartBeat = 0, float fEndBeat = -1 );
|
||||
void Little( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Wide( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Big( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Quick( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void BMRize( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Skippy( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Turn( NoteData &inout, StepsType st, TrackMapping tt, float fStartBeat = 0, float fEndBeat = -1 );
|
||||
void Little( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Wide( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Big( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Quick( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void BMRize( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Skippy( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void InsertIntelligentTaps(
|
||||
NoteData &in,
|
||||
float fWindowSizeBeats,
|
||||
@@ -54,36 +54,36 @@ namespace NoteDataUtil
|
||||
bool bSkippy,
|
||||
float fStartBeat = 0,
|
||||
float fEndBeat = 99999 );
|
||||
void AddMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Echo( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Stomp( NoteData &in, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Planted( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Floored( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Twister( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void ConvertTapsToHolds( NoteData &in, int iSimultaneousHolds, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void AddMines( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Echo( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Stomp( NoteData &inout, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Planted( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Floored( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void Twister( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
void ConvertTapsToHolds( NoteData &inout, int iSimultaneousHolds, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
|
||||
// change all TAP_ADDITIONs to TAP_TAPs
|
||||
void ConvertAdditionsToRegular( NoteData &in );
|
||||
void ConvertAdditionsToRegular( NoteData &inout );
|
||||
|
||||
void Backwards( NoteData &in );
|
||||
void SwapSides( NoteData &in );
|
||||
void CopyLeftToRight( NoteData &in );
|
||||
void CopyRightToLeft( NoteData &in );
|
||||
void ClearLeft( NoteData &in );
|
||||
void ClearRight( NoteData &in );
|
||||
void CollapseToOne( NoteData &in );
|
||||
void CollapseLeft( NoteData &in );
|
||||
void ShiftLeft( NoteData &in );
|
||||
void ShiftRight( NoteData &in );
|
||||
void Backwards( NoteData &inout );
|
||||
void SwapSides( NoteData &inout );
|
||||
void CopyLeftToRight( NoteData &inout );
|
||||
void CopyRightToLeft( NoteData &inout );
|
||||
void ClearLeft( NoteData &inout );
|
||||
void ClearRight( NoteData &inout );
|
||||
void CollapseToOne( NoteData &inout );
|
||||
void CollapseLeft( NoteData &inout );
|
||||
void ShiftLeft( NoteData &inout );
|
||||
void ShiftRight( NoteData &inout );
|
||||
|
||||
void SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat );
|
||||
void SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat );
|
||||
|
||||
inline void SnapToNearestNoteType( NoteData &in, NoteType nt, float fBeginBeat, float fEndBeat ) { SnapToNearestNoteType( in, nt, (NoteType)-1, fBeginBeat, fEndBeat ); }
|
||||
inline void SnapToNearestNoteType( NoteData &inout, NoteType nt, float fBeginBeat, float fEndBeat ) { SnapToNearestNoteType( inout, nt, (NoteType)-1, fBeginBeat, fEndBeat ); }
|
||||
|
||||
void FixImpossibleRows( NoteData &in, StepsType st );
|
||||
void FixImpossibleRows( NoteData &inout, StepsType st );
|
||||
|
||||
// True if no notes in row that aren't true in the mask
|
||||
bool RowPassesValidMask( NoteData &in, int row, const bool bValidMask[] );
|
||||
bool RowPassesValidMask( NoteData &inout, int row, const bool bValidMask[] );
|
||||
|
||||
void TransformNoteData( NoteData &nd, const AttackArray &aa, StepsType st, Song* pSong );
|
||||
void TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 );
|
||||
|
||||
@@ -32,9 +32,9 @@ int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float
|
||||
|
||||
for( int t=0; t<GetNumTracks(); t++ )
|
||||
{
|
||||
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, iStartIndex, iEndIndex )
|
||||
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
|
||||
{
|
||||
if( GetTapNoteScore(t, i) >= tns )
|
||||
if( GetTapNoteScore(t, r) >= tns )
|
||||
iNumSuccessfulTapNotes++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ struct TapNote
|
||||
bKeysound = bKeysound_;
|
||||
iKeysoundIndex = iKeysoundIndex_;
|
||||
}
|
||||
bool operator==( const TapNote &other )
|
||||
bool operator==( const TapNote &other ) const
|
||||
{
|
||||
#define COMPARE(x) if(x!=other.x) return false;
|
||||
COMPARE(type);
|
||||
@@ -69,13 +69,13 @@ struct TapNote
|
||||
|
||||
const unsigned MAX_NUM_ATTACKS = 2*2*2; // 3 bits to hold the attack index currently
|
||||
|
||||
extern TapNote TAP_EMPTY; // '0'
|
||||
extern TapNote TAP_ORIGINAL_TAP; // '1'
|
||||
extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2'
|
||||
extern TapNote TAP_ORIGINAL_HOLD_TAIL; // '3'
|
||||
extern TapNote TAP_ORIGINAL_HOLD; // '4'
|
||||
extern TapNote TAP_ORIGINAL_MINE; // 'M'
|
||||
extern TapNote TAP_ORIGINAL_ATTACK; // 'A'
|
||||
extern TapNote TAP_EMPTY; // '0'
|
||||
extern TapNote TAP_ORIGINAL_TAP; // '1'
|
||||
extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2'
|
||||
extern TapNote TAP_ORIGINAL_HOLD_TAIL; // '3'
|
||||
extern TapNote TAP_ORIGINAL_HOLD; // '4'
|
||||
extern TapNote TAP_ORIGINAL_MINE; // 'M'
|
||||
extern TapNote TAP_ORIGINAL_ATTACK; // 'A'
|
||||
extern TapNote TAP_ADDITION_TAP;
|
||||
extern TapNote TAP_ADDITION_MINE;
|
||||
|
||||
|
||||
@@ -827,7 +827,6 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
|
||||
m_pPrimaryScoreKeeper[p],
|
||||
m_pSecondaryScoreKeeper[p] );
|
||||
|
||||
|
||||
// Put course options into effect. Do this after Player::Load so
|
||||
// that mods aren't double-applied.
|
||||
GAMESTATE->m_ModsToApply[p].clear();
|
||||
@@ -899,7 +898,6 @@ void ScreenGameplay::LoadNextSong()
|
||||
|
||||
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
|
||||
|
||||
|
||||
FOREACH_EnabledPlayer( p )
|
||||
{
|
||||
SetupSong( p, iPlaySongIndex );
|
||||
@@ -1273,7 +1271,9 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
m_bZeroDeltaOnNextUpdate = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen::Update( fDeltaTime );
|
||||
}
|
||||
|
||||
/* This happens if ScreenDemonstration::HandleScreenMessage sets a new screen when
|
||||
* PREFSMAN->m_bDelayedScreenLoad. */
|
||||
@@ -1292,7 +1292,6 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
|
||||
m_BeginnerHelper.Update(fDeltaTime);
|
||||
|
||||
|
||||
//
|
||||
// update GameState HealthState
|
||||
//
|
||||
@@ -1524,8 +1523,6 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
{
|
||||
FOREACH_CabinetLight( cl )
|
||||
{
|
||||
// Somehow, step data was getting majorly corrupted, therefor causing light
|
||||
// signals to be sent at incorrect times where notes were not even present.
|
||||
bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ).type != TapNote::empty );
|
||||
bBlinkCabinetLight[cl] |= bBlink;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user