cleanup: variable name and const

This commit is contained in:
Chris Danford
2004-10-24 10:20:24 +00:00
parent bcfa824a36
commit 1b3c786213
7 changed files with 412 additions and 380 deletions
+87 -56
View File
@@ -50,8 +50,8 @@ void NoteData::ClearRange( int rowBegin, int rowEnd )
this->ConvertHoldNotesTo4s(); this->ConvertHoldNotesTo4s();
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, rowBegin, rowEnd ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, rowBegin, rowEnd )
SetTapNote(t, i, TAP_EMPTY); SetTapNote(t, r, TAP_EMPTY);
} }
this->Convert4sToHoldNotes(); this->Convert4sToHoldNotes();
} }
@@ -65,7 +65,7 @@ void NoteData::ClearAll()
/* Copy a range from pFrom to this. (Note that this does *not* overlay; /* Copy a range from pFrom to this. (Note that this does *not* overlay;
* all data in the range is overwritten.) */ * all data in the range is overwritten.) */
void NoteData::CopyRange( const NoteData& from, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin ) void NoteData::CopyRange( const NoteData& from, int rowFromBegin, int rowFromEnd, int rowToBegin )
{ {
ASSERT( from.GetNumTracks() == GetNumTracks() ); ASSERT( from.GetNumTracks() == GetNumTracks() );
@@ -77,10 +77,10 @@ void NoteData::CopyRange( const NoteData& from, int iFromIndexBegin, int iFromIn
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( From, t, iFrom, iFromIndexBegin, iFromIndexEnd ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( From, t, iFrom, rowFromBegin, rowFromEnd )
{ {
int iTo = iToIndexBegin + iFrom - iFromIndexBegin; int iTo = rowToBegin + iFrom - rowFromBegin;
TapNote tn = From.GetTapNote( t, iFrom ); const TapNote &tn = From.GetTapNote( t, iFrom );
To.SetTapNote( t, iTo, tn ); To.SetTapNote( t, iTo, tn );
} }
} }
@@ -103,88 +103,119 @@ void NoteData::CopyAll( const NoteData& from )
m_HoldNotes = from.m_HoldNotes; m_HoldNotes = from.m_HoldNotes;
} }
bool NoteData::IsRowEmpty( int index ) const bool NoteData::IsRowEmpty( int row ) const
{ {
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
if( GetTapNoteX(t, index).type != TapNote::empty ) if( GetTapNoteX(t, row).type != TapNote::empty )
return false; return false;
return true; return true;
} }
bool NoteData::IsRangeEmpty( int track, int iIndexBegin, int iIndexEnd ) const bool NoteData::IsRangeEmpty( int track, int rowBegin, int rowEnd ) const
{ {
ASSERT( track < GetNumTracks() ); ASSERT( track < GetNumTracks() );
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, track, i, iIndexBegin, iIndexEnd ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, track, r, rowBegin, rowEnd )
if( GetTapNoteX(track,i).type != TapNote::empty ) if( GetTapNoteX(track,r).type != TapNote::empty )
return false; return false;
return true; return true;
} }
int NoteData::GetNumTapNonEmptyTracks( int index ) const int NoteData::GetNumTapNonEmptyTracks( int row ) const
{ {
int iNum = 0; int iNum = 0;
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
if( GetTapNote(t, index).type != TapNote::empty ) if( GetTapNote(t, row).type != TapNote::empty )
iNum++; iNum++;
return iNum; return iNum;
} }
void NoteData::GetTapNonEmptyTracks( int index, set<int>& addTo ) const void NoteData::GetTapNonEmptyTracks( int row, set<int>& addTo ) const
{ {
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
if( GetTapNote(t, index).type != TapNote::empty ) if( GetTapNote(t, row).type != TapNote::empty )
addTo.insert(t); addTo.insert(t);
} }
int NoteData::GetFirstNonEmptyTrack( int index ) const bool NoteData::GetTapFirstNonEmptyTrack( int row, int &iNonEmptyTrackOut ) const
{ {
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
if( GetTapNoteX( t, index ).type != TapNote::empty ) {
return t; if( GetTapNoteX( t, row ).type != TapNote::empty )
return -1; {
iNonEmptyTrackOut = t;
return true;
}
}
return false;
} }
int NoteData::GetNumTracksWithTap( int index ) const bool NoteData::GetTapFirstEmptyTrack( int row, int &iEmptyTrackOut ) const
{
for( int t=0; t<GetNumTracks(); t++ )
{
if( GetTapNoteX( t, row ).type == TapNote::empty )
{
iEmptyTrackOut = t;
return true;
}
}
return false;
}
bool NoteData::GetTapLastEmptyTrack( int row, int &iEmptyTrackOut ) const
{
for( int t=GetNumTracks()-1; t>=0; t-- )
{
if( GetTapNoteX( t, row ).type == TapNote::empty )
{
iEmptyTrackOut = t;
return true;
}
}
return false;
}
int NoteData::GetNumTracksWithTap( int row ) const
{ {
int iNum = 0; int iNum = 0;
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
TapNote tn = GetTapNoteX( t, index ); const TapNote &tn = GetTapNoteX( t, row );
if( tn.type == TapNote::tap ) if( tn.type == TapNote::tap )
iNum++; iNum++;
} }
return iNum; return iNum;
} }
int NoteData::GetNumTracksWithTapOrHoldHead( int index ) const int NoteData::GetNumTracksWithTapOrHoldHead( int row ) const
{ {
int iNum = 0; int iNum = 0;
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
TapNote tn = GetTapNoteX( t, index ); const TapNote &tn = GetTapNoteX( t, row );
if( tn.type == TapNote::tap || tn.type == TapNote::hold_head ) if( tn.type == TapNote::tap || tn.type == TapNote::hold_head )
iNum++; iNum++;
} }
return iNum; return iNum;
} }
int NoteData::GetFirstTrackWithTap( int index ) const int NoteData::GetFirstTrackWithTap( int row ) const
{ {
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
TapNote tn = GetTapNoteX( t, index ); const TapNote &tn = GetTapNoteX( t, row );
if( tn.type == TapNote::tap ) if( tn.type == TapNote::tap )
return t; return t;
} }
return -1; return -1;
} }
int NoteData::GetFirstTrackWithTapOrHoldHead( int index ) const int NoteData::GetFirstTrackWithTapOrHoldHead( int row ) const
{ {
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
TapNote tn = GetTapNoteX( t, index ); const TapNote &tn = GetTapNoteX( t, row );
if( tn.type == TapNote::tap || tn.type == TapNote::hold_head ) if( tn.type == TapNote::tap || tn.type == TapNote::hold_head )
return t; return t;
} }
@@ -333,9 +364,9 @@ int NoteData::GetNumTapNotes( float fStartBeat, float fEndBeat ) const
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
{ {
TapNote tn = GetTapNoteX(t, i); const TapNote &tn = GetTapNoteX(t, r);
if( tn.type != TapNote::empty && tn.type != TapNote::mine ) if( tn.type != TapNote::empty && tn.type != TapNote::mine )
iNumNotes++; iNumNotes++;
} }
@@ -354,8 +385,8 @@ int NoteData::GetNumRowsWithTap( float fStartBeat, float fEndBeat ) const
int iStartIndex = BeatToNoteRow( fStartBeat ); int iStartIndex = BeatToNoteRow( fStartBeat );
int iEndIndex = BeatToNoteRow( fEndBeat ); int iEndIndex = BeatToNoteRow( fEndBeat );
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
if( IsThereATapAtRow(i) ) if( IsThereATapAtRow(r) )
iNumNotes++; iNumNotes++;
return iNumNotes; return iNumNotes;
@@ -377,8 +408,8 @@ int NoteData::GetNumMines( float fStartBeat, float fEndBeat ) const
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
if( GetTapNoteX(t, i).type == TapNote::mine ) if( GetTapNoteX(t, r).type == TapNote::mine )
iNumMines++; iNumMines++;
} }
@@ -395,8 +426,8 @@ int NoteData::GetNumRowsWithTapOrHoldHead( float fStartBeat, float fEndBeat ) co
int iStartIndex = BeatToNoteRow( fStartBeat ); int iStartIndex = BeatToNoteRow( fStartBeat );
int iEndIndex = BeatToNoteRow( fEndBeat ); int iEndIndex = BeatToNoteRow( fEndBeat );
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
if( IsThereATapOrHoldHeadAtRow(i) ) if( IsThereATapOrHoldHeadAtRow(r) )
iNumNotes++; iNumNotes++;
return iNumNotes; return iNumNotes;
@@ -407,7 +438,7 @@ int NoteData::RowNeedsHands( const int row ) const
int iNumNotesThisIndex = 0; int iNumNotesThisIndex = 0;
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
TapNote tn = GetTapNoteX(t, row); const TapNote &tn = GetTapNoteX(t, row);
switch( tn.type ) switch( tn.type )
{ {
case TapNote::mine: case TapNote::mine:
@@ -454,9 +485,9 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
iEndIndex = min( iEndIndex, GetLastRow() ); iEndIndex = min( iEndIndex, GetLastRow() );
int iNum = 0; int iNum = 0;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
{ {
if( !RowNeedsHands(i) ) if( !RowNeedsHands(r) )
continue; continue;
iNum++; iNum++;
@@ -465,7 +496,7 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
return iNum; return iNum;
} }
int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const int NoteData::GetNumN( int iMinTaps, float fStartBeat, float fEndBeat ) const
{ {
if( fEndBeat == -1 ) if( fEndBeat == -1 )
fEndBeat = GetLastBeat(); fEndBeat = GetLastBeat();
@@ -478,16 +509,16 @@ int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
iEndIndex = min( iEndIndex, GetLastRow() ); iEndIndex = min( iEndIndex, GetLastRow() );
int iNum = 0; int iNum = 0;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( *this, r, iStartIndex, iEndIndex )
{ {
int iNumNotesThisIndex = 0; int iNumNotesThisIndex = 0;
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
TapNote tn = GetTapNoteX(t, i); const TapNote &tn = GetTapNoteX(t, r);
if( tn.type != TapNote::mine && tn.type != TapNote::empty ) // mines don't count if( tn.type != TapNote::mine && tn.type != TapNote::empty ) // mines don't count
iNumNotesThisIndex++; iNumNotesThisIndex++;
} }
if( iNumNotesThisIndex >= MinTaps ) if( iNumNotesThisIndex >= iMinTaps )
iNum++; iNum++;
} }
@@ -519,15 +550,15 @@ void NoteData::Convert2sAnd3sToHoldNotes()
for( int t=0; t<GetNumTracks(); t++ ) // foreach column for( int t=0; t<GetNumTracks(); t++ ) // foreach column
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, i ) FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, r )
{ {
if( GetTapNote(t,i).type != TapNote::hold_head ) if( GetTapNote(t,r).type != TapNote::hold_head )
continue; // skip continue; // skip
SetTapNote(t, i, TAP_EMPTY); // clear the hold head marker SetTapNote(t, r, TAP_EMPTY); // clear the hold head marker
// search for end of HoldNote // search for end of HoldNote
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, j, i+1, 999999 ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, j, r+1, 999999 )
{ {
// End hold on the next note we see. This should be a hold_tail if the // End hold on the next note we see. This should be a hold_tail if the
// data is in a consistent state, but doesn't have to be. // data is in a consistent state, but doesn't have to be.
@@ -536,7 +567,7 @@ void NoteData::Convert2sAnd3sToHoldNotes()
SetTapNote(t, j, TAP_EMPTY); SetTapNote(t, j, TAP_EMPTY);
AddHoldNote( HoldNote(t, i, j) ); AddHoldNote( HoldNote(t, r, j) );
break; // done searching for the end of this hold break; // done searching for the end of this hold
} }
} }
@@ -598,19 +629,19 @@ void NoteData::Convert4sToHoldNotes()
{ {
for( int t=0; t<GetNumTracks(); t++ ) // foreach column for( int t=0; t<GetNumTracks(); t++ ) // foreach column
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, i ) FOREACH_NONEMPTY_ROW_IN_TRACK( *this, t, r )
{ {
if( GetTapNote(t, i).type == TapNote::hold ) // this is a HoldNote body if( GetTapNote(t, r).type == TapNote::hold ) // this is a HoldNote body
{ {
HoldNote hn( t, i, 0 ); HoldNote hn( t, r, 0 );
// search for end of HoldNote // search for end of HoldNote
do { do {
SetTapNote( t, i, TAP_EMPTY ); SetTapNote( t, r, TAP_EMPTY );
i++; r++;
} while( GetTapNote(t, i).type == TapNote::hold ); } while( GetTapNote(t, r).type == TapNote::hold );
SetTapNote( t, i, TAP_EMPTY ); SetTapNote( t, r, TAP_EMPTY );
hn.iEndRow = i; hn.iEndRow = r;
AddHoldNote( hn ); AddHoldNote( hn );
} }
} }
@@ -668,7 +699,7 @@ void NoteData::MoveTapNoteTrack(int dest, int src)
m_TapNotes[src].clear(); m_TapNotes[src].clear();
} }
void NoteData::SetTapNote( int track, int row, TapNote t ) void NoteData::SetTapNote( int track, int row, const TapNote& t )
{ {
DEBUG_ASSERT( track>=0 && track<GetNumTracks() ); DEBUG_ASSERT( track>=0 && track<GetNumTracks() );
+19 -17
View File
@@ -44,7 +44,7 @@ public:
/* Return the note at the given track and row. Row may be out of /* Return the note at the given track and row. Row may be out of
* range; pretend the song goes on with TAP_EMPTYs indefinitely. */ * range; pretend the song goes on with TAP_EMPTYs indefinitely. */
inline TapNote GetTapNote(unsigned track, int row) const inline const TapNote &GetTapNote(unsigned track, int row) const
{ {
return GetTapNoteX( track, row ); return GetTapNoteX( track, row );
} }
@@ -52,7 +52,7 @@ public:
/* GetTapNote is called a lot. This one doesn't do any bounds checking, /* GetTapNote is called a lot. This one doesn't do any bounds checking,
* which is much faster. Be sure that 0 <= row < GetNumRows(). */ * which is much faster. Be sure that 0 <= row < GetNumRows(). */
inline TapNote GetTapNoteX(unsigned track, int row) const inline const TapNote &GetTapNoteX(unsigned track, int row) const
{ {
const TrackMap &mapTrack = m_TapNotes[track]; const TrackMap &mapTrack = m_TapNotes[track];
TrackMap::const_iterator iter = mapTrack.find( row ); TrackMap::const_iterator iter = mapTrack.find( row );
@@ -69,30 +69,32 @@ public:
bool GetNextTapNoteRowForAllTracks( int &rowInOut ) const; bool GetNextTapNoteRowForAllTracks( int &rowInOut ) const;
void MoveTapNoteTrack( int dest, int src ); void MoveTapNoteTrack( int dest, int src );
void SetTapNote( int track, int row, TapNote tn ); void SetTapNote( int track, int row, const TapNote& tn );
void ClearRange( int rowBegin, int rowEnd ); void ClearRange( int rowBegin, int rowEnd );
void ClearAll(); void ClearAll();
void CopyRange( const NoteData& from, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin = 0 ); void CopyRange( const NoteData& from, int rowFromBegin, int rowFromEnd, int rowToBegin = 0 );
void CopyAll( const NoteData& from ); void CopyAll( const NoteData& from );
bool IsRowEmpty( int index ) const; bool IsRowEmpty( int row ) const;
bool IsRangeEmpty( int track, int iIndexBegin, int iIndexEnd ) const; bool IsRangeEmpty( int track, int rowBegin, int rowEnd ) const;
int GetNumTapNonEmptyTracks( int index ) const; int GetNumTapNonEmptyTracks( int row ) const;
void GetTapNonEmptyTracks( int index, set<int>& addTo ) const; void GetTapNonEmptyTracks( int row, set<int>& addTo ) const;
int GetFirstNonEmptyTrack( int index ) const; bool GetTapFirstNonEmptyTrack( int row, int &iNonEmptyTrackOut ) const; // return false if no non-empty tracks at row
int GetNumTracksWithTap( int index ) const; bool GetTapFirstEmptyTrack( int row, int &iEmptyTrackOut ) const; // return false if no non-empty tracks at row
int GetNumTracksWithTapOrHoldHead( int index ) const; bool GetTapLastEmptyTrack( int row, int &iEmptyTrackOut ) const; // return false if no empty tracks at row
int GetFirstTrackWithTap( int index ) const; int GetNumTracksWithTap( int row ) const;
int GetFirstTrackWithTapOrHoldHead( int index ) const; int GetNumTracksWithTapOrHoldHead( int row ) const;
int GetFirstTrackWithTap( int row ) const;
int GetFirstTrackWithTapOrHoldHead( int row ) const;
inline bool IsThereATapAtRow( int index ) const inline bool IsThereATapAtRow( int row ) const
{ {
return GetFirstTrackWithTap( index ) != -1; return GetFirstTrackWithTap( row ) != -1;
} }
inline bool IsThereATapOrHoldHeadAtRow( int index ) const inline bool IsThereATapOrHoldHeadAtRow( int row ) const
{ {
return GetFirstTrackWithTapOrHoldHead( index ) != -1; return GetFirstTrackWithTapOrHoldHead( row ) != -1;
} }
void GetTracksHeldAtRow( int row, set<int>& addTo ); void GetTracksHeldAtRow( int row, set<int>& addTo );
int GetNumTracksHeldAtRow( int row ); int GetNumTracksHeldAtRow( int row );
File diff suppressed because it is too large Load Diff
+35 -35
View File
@@ -32,20 +32,20 @@ namespace NoteDataUtil
void GetRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out ); void GetRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out );
void RemoveHoldNotes( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void RemoveHoldNotes( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveSimultaneousNotes( NoteData &in, int iMaxSimultaneous, float fStartBeat = 0, float fEndBeat = 99999 ); void RemoveSimultaneousNotes( NoteData &inout, int iMaxSimultaneous, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveJumps( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void RemoveJumps( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveHands( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void RemoveHands( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveQuads( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void RemoveQuads( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void RemoveMines( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
enum TrackMapping { left, right, mirror, shuffle, super_shuffle, stomp, NUM_TRACK_MAPPINGS }; enum TrackMapping { left, right, mirror, shuffle, super_shuffle, stomp, NUM_TRACK_MAPPINGS };
void Turn( NoteData &in, StepsType st, TrackMapping tt, float fStartBeat = 0, float fEndBeat = -1 ); void Turn( NoteData &inout, StepsType st, TrackMapping tt, float fStartBeat = 0, float fEndBeat = -1 );
void Little( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Little( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Wide( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Wide( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Big( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Big( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Quick( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Quick( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void BMRize( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void BMRize( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Skippy( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Skippy( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void InsertIntelligentTaps( void InsertIntelligentTaps(
NoteData &in, NoteData &in,
float fWindowSizeBeats, float fWindowSizeBeats,
@@ -54,36 +54,36 @@ namespace NoteDataUtil
bool bSkippy, bool bSkippy,
float fStartBeat = 0, float fStartBeat = 0,
float fEndBeat = 99999 ); float fEndBeat = 99999 );
void AddMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void AddMines( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Echo( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Echo( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Stomp( NoteData &in, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 ); void Stomp( NoteData &inout, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 );
void Planted( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Planted( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Floored( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Floored( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void Twister( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 ); void Twister( NoteData &inout, float fStartBeat = 0, float fEndBeat = 99999 );
void ConvertTapsToHolds( NoteData &in, int iSimultaneousHolds, float fStartBeat = 0, float fEndBeat = 99999 ); void ConvertTapsToHolds( NoteData &inout, int iSimultaneousHolds, float fStartBeat = 0, float fEndBeat = 99999 );
// change all TAP_ADDITIONs to TAP_TAPs // change all TAP_ADDITIONs to TAP_TAPs
void ConvertAdditionsToRegular( NoteData &in ); void ConvertAdditionsToRegular( NoteData &inout );
void Backwards( NoteData &in ); void Backwards( NoteData &inout );
void SwapSides( NoteData &in ); void SwapSides( NoteData &inout );
void CopyLeftToRight( NoteData &in ); void CopyLeftToRight( NoteData &inout );
void CopyRightToLeft( NoteData &in ); void CopyRightToLeft( NoteData &inout );
void ClearLeft( NoteData &in ); void ClearLeft( NoteData &inout );
void ClearRight( NoteData &in ); void ClearRight( NoteData &inout );
void CollapseToOne( NoteData &in ); void CollapseToOne( NoteData &inout );
void CollapseLeft( NoteData &in ); void CollapseLeft( NoteData &inout );
void ShiftLeft( NoteData &in ); void ShiftLeft( NoteData &inout );
void ShiftRight( NoteData &in ); void ShiftRight( NoteData &inout );
void SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat ); void SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat );
inline void SnapToNearestNoteType( NoteData &in, NoteType nt, float fBeginBeat, float fEndBeat ) { SnapToNearestNoteType( in, nt, (NoteType)-1, fBeginBeat, fEndBeat ); } inline void SnapToNearestNoteType( NoteData &inout, NoteType nt, float fBeginBeat, float fEndBeat ) { SnapToNearestNoteType( inout, nt, (NoteType)-1, fBeginBeat, fEndBeat ); }
void FixImpossibleRows( NoteData &in, StepsType st ); void FixImpossibleRows( NoteData &inout, StepsType st );
// True if no notes in row that aren't true in the mask // True if no notes in row that aren't true in the mask
bool RowPassesValidMask( NoteData &in, int row, const bool bValidMask[] ); bool RowPassesValidMask( NoteData &inout, int row, const bool bValidMask[] );
void TransformNoteData( NoteData &nd, const AttackArray &aa, StepsType st, Song* pSong ); void TransformNoteData( NoteData &nd, const AttackArray &aa, StepsType st, Song* pSong );
void TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 ); void TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat = 0, float fEndBeat = 99999 );
+2 -2
View File
@@ -32,9 +32,9 @@ int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float
for( int t=0; t<GetNumTracks(); t++ ) for( int t=0; t<GetNumTracks(); t++ )
{ {
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, i, iStartIndex, iEndIndex ) FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
{ {
if( GetTapNoteScore(t, i) >= tns ) if( GetTapNoteScore(t, r) >= tns )
iNumSuccessfulTapNotes++; iNumSuccessfulTapNotes++;
} }
} }
+1 -1
View File
@@ -53,7 +53,7 @@ struct TapNote
bKeysound = bKeysound_; bKeysound = bKeysound_;
iKeysoundIndex = iKeysoundIndex_; iKeysoundIndex = iKeysoundIndex_;
} }
bool operator==( const TapNote &other ) bool operator==( const TapNote &other ) const
{ {
#define COMPARE(x) if(x!=other.x) return false; #define COMPARE(x) if(x!=other.x) return false;
COMPARE(type); COMPARE(type);
+2 -5
View File
@@ -827,7 +827,6 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
m_pPrimaryScoreKeeper[p], m_pPrimaryScoreKeeper[p],
m_pSecondaryScoreKeeper[p] ); m_pSecondaryScoreKeeper[p] );
// Put course options into effect. Do this after Player::Load so // Put course options into effect. Do this after Player::Load so
// that mods aren't double-applied. // that mods aren't double-applied.
GAMESTATE->m_ModsToApply[p].clear(); GAMESTATE->m_ModsToApply[p].clear();
@@ -899,7 +898,6 @@ void ScreenGameplay::LoadNextSong()
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() ); m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
SetupSong( p, iPlaySongIndex ); SetupSong( p, iPlaySongIndex );
@@ -1273,7 +1271,9 @@ void ScreenGameplay::Update( float fDeltaTime )
m_bZeroDeltaOnNextUpdate = false; m_bZeroDeltaOnNextUpdate = false;
} }
else else
{
Screen::Update( fDeltaTime ); Screen::Update( fDeltaTime );
}
/* This happens if ScreenDemonstration::HandleScreenMessage sets a new screen when /* This happens if ScreenDemonstration::HandleScreenMessage sets a new screen when
* PREFSMAN->m_bDelayedScreenLoad. */ * PREFSMAN->m_bDelayedScreenLoad. */
@@ -1292,7 +1292,6 @@ void ScreenGameplay::Update( float fDeltaTime )
m_BeginnerHelper.Update(fDeltaTime); m_BeginnerHelper.Update(fDeltaTime);
// //
// update GameState HealthState // update GameState HealthState
// //
@@ -1524,8 +1523,6 @@ void ScreenGameplay::Update( float fDeltaTime )
{ {
FOREACH_CabinetLight( cl ) FOREACH_CabinetLight( cl )
{ {
// Somehow, step data was getting majorly corrupted, therefor causing light
// signals to be sent at incorrect times where notes were not even present.
bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ).type != TapNote::empty ); bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ).type != TapNote::empty );
bBlinkCabinetLight[cl] |= bBlink; bBlinkCabinetLight[cl] |= bBlink;
} }