cleanup: variable name and const

This commit is contained in:
Chris Danford
2004-10-24 10:20:24 +00:00
parent bcfa824a36
commit 1b3c786213
7 changed files with 412 additions and 380 deletions
+2 -5
View File
@@ -827,7 +827,6 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
m_pPrimaryScoreKeeper[p],
m_pSecondaryScoreKeeper[p] );
// Put course options into effect. Do this after Player::Load so
// that mods aren't double-applied.
GAMESTATE->m_ModsToApply[p].clear();
@@ -899,7 +898,6 @@ void ScreenGameplay::LoadNextSong()
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
FOREACH_EnabledPlayer( p )
{
SetupSong( p, iPlaySongIndex );
@@ -1273,7 +1271,9 @@ void ScreenGameplay::Update( float fDeltaTime )
m_bZeroDeltaOnNextUpdate = false;
}
else
{
Screen::Update( fDeltaTime );
}
/* This happens if ScreenDemonstration::HandleScreenMessage sets a new screen when
* PREFSMAN->m_bDelayedScreenLoad. */
@@ -1291,7 +1291,6 @@ void ScreenGameplay::Update( float fDeltaTime )
//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
m_BeginnerHelper.Update(fDeltaTime);
//
// update GameState HealthState
@@ -1524,8 +1523,6 @@ void ScreenGameplay::Update( float fDeltaTime )
{
FOREACH_CabinetLight( cl )
{
// Somehow, step data was getting majorly corrupted, therefor causing light
// signals to be sent at incorrect times where notes were not even present.
bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ).type != TapNote::empty );
bBlinkCabinetLight[cl] |= bBlink;
}