Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
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@@ -734,18 +734,18 @@ void ScreenSelectMusic::AfterMusicChange()
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/* If we're rouletting, and we're moving fast, don't touch the banner. */
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bool no_banner_change = false;
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if(m_MusicWheel.IsMoving())
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{
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/* We're moving fast. Don't change banners if we're rouletting, or if
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* we've been told to never change banners when moving fast.
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*
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* XXX: When we're not changing banners and not rouletting, show some
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* kind of "moving fast" fallback banner. (When rouletting, just keep
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* showing the roulette banner.) */
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if(m_MusicWheel.IsRouletting() ||
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(m_MusicWheel.IsMoving() && !PREFSMAN->m_bChangeBannersWhenFast))
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no_banner_change = true;
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}
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// if(m_MusicWheel.IsMoving())
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// {
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// /* We're moving fast. Don't change banners if we're rouletting, or if
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// * we've been told to never change banners when moving fast.
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// *
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// * XXX: When we're not changing banners and not rouletting, show some
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// * kind of "moving fast" fallback banner. (When rouletting, just keep
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// * showing the roulette banner.) */
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// if(m_MusicWheel.IsRouletting() ||
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// (m_MusicWheel.IsMoving() && !PREFSMAN->m_bChangeBannersWhenFast))
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// no_banner_change = true;
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// }
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m_sprMarathonBalloon.StopTweening();
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OFF_COMMAND( m_sprMarathonBalloon );
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