Show banners while MusicWheel is moving fast.

Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
This commit is contained in:
Chris Danford
2003-04-19 18:51:13 +00:00
parent c939d40ae5
commit 1b38fe101c
20 changed files with 197 additions and 86 deletions
+12 -12
View File
@@ -734,18 +734,18 @@ void ScreenSelectMusic::AfterMusicChange()
/* If we're rouletting, and we're moving fast, don't touch the banner. */
bool no_banner_change = false;
if(m_MusicWheel.IsMoving())
{
/* We're moving fast. Don't change banners if we're rouletting, or if
* we've been told to never change banners when moving fast.
*
* XXX: When we're not changing banners and not rouletting, show some
* kind of "moving fast" fallback banner. (When rouletting, just keep
* showing the roulette banner.) */
if(m_MusicWheel.IsRouletting() ||
(m_MusicWheel.IsMoving() && !PREFSMAN->m_bChangeBannersWhenFast))
no_banner_change = true;
}
// if(m_MusicWheel.IsMoving())
// {
// /* We're moving fast. Don't change banners if we're rouletting, or if
// * we've been told to never change banners when moving fast.
// *
// * XXX: When we're not changing banners and not rouletting, show some
// * kind of "moving fast" fallback banner. (When rouletting, just keep
// * showing the roulette banner.) */
// if(m_MusicWheel.IsRouletting() ||
// (m_MusicWheel.IsMoving() && !PREFSMAN->m_bChangeBannersWhenFast))
// no_banner_change = true;
// }
m_sprMarathonBalloon.StopTweening();
OFF_COMMAND( m_sprMarathonBalloon );