Someone had made ifdefs that were confusing if compiling for Xbox. The conflictual situations have been resolved.

This commit is contained in:
Renaud Lepage
2005-05-30 23:43:37 +00:00
parent ee5e506200
commit 1b124c16a5
6 changed files with 7 additions and 8 deletions
+1 -1
View File
@@ -31,7 +31,7 @@
// Static libraries
// load Windows D3D8 dynamically
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(_XBOX)
#pragma comment(lib, "D3dx8.lib")
#pragma comment(lib, "Dxerr8.lib")
#endif