Someone had made ifdefs that were confusing if compiling for Xbox. The conflictual situations have been resolved.
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@@ -31,7 +31,7 @@
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// Static libraries
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// load Windows D3D8 dynamically
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#if defined(_MSC_VER)
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#if defined(_MSC_VER) && !defined(_XBOX)
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#pragma comment(lib, "D3dx8.lib")
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#pragma comment(lib, "Dxerr8.lib")
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#endif
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