fixes for missing/incorrectly named theme elements
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@@ -565,8 +565,8 @@ TextOffsetX=0
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TextOffsetY=0
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TextHAlign=1 // 0,1,2 = left,center,right
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TextVAlign=1 // 0,1,2 = top,middle,bottom
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TextWidth=128
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TextZoom=0.25
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TextWidth=64
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TextZoom=0.5
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Uppercase=1
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[OptionIconRow]
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@@ -40,7 +40,7 @@ OptionIcon::OptionIcon()
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void OptionIcon::Load( PlayerNumber pn, CString sText, bool bHeader )
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{
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static CString sStopWords[] = { "OFF", "VISIBLE", "VIVID" };
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static CString sStopWords[] = { "OFF", "VISIBLE", "VIVID", "STANDARD" };
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const int iNumStopWords = sizeof(sStopWords)/sizeof(sStopWords[0]);
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for( int i=0; i<iNumStopWords; i++ )
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@@ -190,7 +190,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddChild( &m_BannerWithFrame[0] );
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m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evalstage") );
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m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
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m_textStage.TurnShadowOff();
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m_textStage.SetXY( STAGE_X, STAGE_Y );
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m_textStage.SetZoom( 0.5f );
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@@ -375,7 +375,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathTo("Fonts","score numbers") );
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m_textJudgeNumbers[l][p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation score numbers 7x2"), "01234 :56789%." );
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m_textJudgeNumbers[l][p].TurnShadowOff();
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m_textJudgeNumbers[l][p].SetXY( JUDGE_X(p,l), JUDGE_Y(l) );
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m_textJudgeNumbers[l][p].SetZoom( 0.7f );
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@@ -211,7 +211,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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this->AddChild( &m_MusicSortDisplay );
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m_textHoldForOptions.LoadFromFont( THEME->GetPathTo("Fonts","select music stage") );
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m_textHoldForOptions.LoadFromFont( THEME->GetPathTo("Fonts","select music hold") );
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m_textHoldForOptions.SetXY( CENTER_X, CENTER_Y );
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m_textHoldForOptions.SetText( "press START again for options" );
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m_textHoldForOptions.SetZoom( 1 );
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