experimental: save NoteData to XML for recording played games
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@@ -150,6 +150,10 @@ public:
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// Transformations
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void LoadTransformed( const NoteData& original, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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};
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