don't warn about Sprite having the wrong number of states

This commit is contained in:
Chris Danford
2005-03-20 05:51:44 +00:00
parent cc34c9bd6b
commit 1ab61d7dde
+4
View File
@@ -691,6 +691,9 @@ void Sprite::SetState( int iNewState )
// is loaded in place of a multi-frame sprite. We want to know about these // is loaded in place of a multi-frame sprite. We want to know about these
// problems in debug builds, but they're not fatal. // problems in debug builds, but they're not fatal.
if( iNewState < 0 || iNewState >= (int)m_States.size() ) if( iNewState < 0 || iNewState >= (int)m_States.size() )
{
// Don't warn about number of states in "_blank".
if( m_pTexture->GetID().filename.Find("_blank") == -1 )
{ {
CString sError; CString sError;
if( m_pTexture ) if( m_pTexture )
@@ -701,6 +704,7 @@ void Sprite::SetState( int iNewState )
this->m_sName.c_str(), iNewState ); this->m_sName.c_str(), iNewState );
Dialog::OK( sError ); Dialog::OK( sError );
} }
}
CLAMP(iNewState, 0, (int)m_States.size()-1); CLAMP(iNewState, 0, (int)m_States.size()-1);
m_iCurState = iNewState; m_iCurState = iNewState;