filter in InputQueue
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@@ -18,6 +18,11 @@ InputQueue::InputQueue()
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void InputQueue::RememberInput( const InputEventPlus &iep )
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{
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if( !iep.GameI.IsValid() )
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return;
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if( iep.type != IET_FIRST_PRESS )
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return;
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int c = iep.GameI.controller;
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if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full
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m_aQueue[c].erase( m_aQueue[c].begin(), m_aQueue[c].begin() + (m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1) );
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@@ -1379,8 +1379,7 @@ void HandleInputEvents(float fDeltaTime)
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input.pn = INPUTMAPPER->ControllerToPlayerNumber( input.GameI.controller );
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}
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if( input.GameI.IsValid() && input.type == IET_FIRST_PRESS )
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INPUTQUEUE->RememberInput( input );
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INPUTQUEUE->RememberInput( input );
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if( HandleGlobalInputs(input) )
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continue; // skip
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