make the character select screen optional for modes that don't require a character.
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@@ -95,7 +95,7 @@ PrefsManager::PrefsManager()
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m_bAutogenMissingTypes = true;
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m_bAutogenGroupCourses = true;
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m_bBreakComboToGetItem = false;
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m_bShowDancingCharacters = false;
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m_ShowDancingCharacters = CO_OFF;
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m_bUseUnlockSystem = false;
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m_bFirstRun = true;
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m_bAutoMapJoysticks = true;
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@@ -241,7 +241,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "AutogenGroupCourses", m_bAutogenGroupCourses );
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ini.GetValueB( "Options", "Timestamping", m_bTimestamping );
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ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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ini.GetValueI( "Options", "ShowDancingCharacters", (int&)m_ShowDancingCharacters );
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ini.GetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed );
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ini.GetValueI( "Options", "CourseSortOrder", (int&)m_iCourseSortOrder );
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@@ -357,7 +357,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "AutogenGroupCourses", m_bAutogenGroupCourses );
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ini.SetValueB( "Options", "Timestamping", m_bTimestamping );
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ini.SetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.SetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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ini.SetValueI( "Options", "ShowDancingCharacters", m_ShowDancingCharacters );
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ini.SetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
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ini.SetValueB( "Options", "FirstRun", m_bFirstRun );
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ini.SetValueB( "Options", "AutoMapJoysticks", m_bAutoMapJoysticks );
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