[splittiming] Better variable name.
ArrowEffects had a minor change, but the intent isn't up yet. It needs to be so that when you go from the editor to the chart for playing in Song Timing, it doesn't use the Step Timing.
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+9
-9
@@ -42,7 +42,7 @@ inline const TimingData *GetRealTiming(const PlayerState *pPlayerState)
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inline const TimingData *GetDisplayedTiming(const PlayerState *pPlayerState)
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{
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if( !GAMESTATE->m_bIsEditorStepTiming )
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if( !GAMESTATE->m_bIsUsingStepTiming )
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return &GAMESTATE->m_pCurSong->m_SongTiming;
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return GetRealTiming(pPlayerState);
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}
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@@ -54,7 +54,7 @@ inline const SongPosition *GetRealPosition(const PlayerState *pPlayerState)
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inline const SongPosition *GetDisplayedPosition(const PlayerState *pPlayerState)
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{
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if( !GAMESTATE->m_bIsEditorStepTiming )
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if( !GAMESTATE->m_bIsUsingStepTiming )
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return &GAMESTATE->m_Position;
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return GetRealPosition(pPlayerState);
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}
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@@ -739,7 +739,7 @@ float FindLastDisplayedBeat( const PlayerState* pPlayerState, int iDrawDistanceB
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inline float NoteRowToVisibleBeat( const PlayerState *pPlayerState, int iRow )
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{
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/*
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if( GAMESTATE->m_bIsEditorStepTiming )
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if( GAMESTATE->m_bIsUsingStepTiming )
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{
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*/
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return NoteRowToBeat(iRow);
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@@ -893,7 +893,7 @@ void NoteField::DrawPrimitives()
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}
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// Warp text
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if( GAMESTATE->m_bIsEditorStepTiming )
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if( GAMESTATE->m_bIsUsingStepTiming )
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{
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FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
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{
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@@ -917,7 +917,7 @@ void NoteField::DrawPrimitives()
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}
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}
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if( GAMESTATE->m_bIsEditorStepTiming )
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if( GAMESTATE->m_bIsUsingStepTiming )
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{
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// Tickcount text
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FOREACH_CONST( TickcountSegment, timing.m_TickcountSegments, seg )
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@@ -931,7 +931,7 @@ void NoteField::DrawPrimitives()
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}
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}
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if( GAMESTATE->m_bIsEditorStepTiming )
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if( GAMESTATE->m_bIsUsingStepTiming )
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{
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// Combo text
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FOREACH_CONST( ComboSegment, timing.m_ComboSegments, seg )
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@@ -956,7 +956,7 @@ void NoteField::DrawPrimitives()
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}
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}
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if( GAMESTATE->m_bIsEditorStepTiming )
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if( GAMESTATE->m_bIsUsingStepTiming )
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{
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FOREACH_CONST( SpeedSegment, timing.m_SpeedSegments, seg )
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{
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@@ -970,7 +970,7 @@ void NoteField::DrawPrimitives()
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}
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// Speed text
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if( GAMESTATE->m_bIsEditorStepTiming )
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if( GAMESTATE->m_bIsUsingStepTiming )
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{
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FOREACH_CONST( FakeSegment, timing.m_FakeSegments, seg )
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{
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@@ -1004,7 +1004,7 @@ void NoteField::DrawPrimitives()
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}
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}
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if( !GAMESTATE->m_bIsEditorStepTiming )
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if( !GAMESTATE->m_bIsUsingStepTiming )
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{
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// BGChange text
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switch( GAMESTATE->m_EditMode )
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