[splittiming] Better variable name.

ArrowEffects had a minor change, but the intent isn't up yet.
It needs to be so that when you go from the editor to the chart
for playing in Song Timing, it doesn't use the Step Timing.
This commit is contained in:
Jason Felds
2011-05-17 00:07:43 -04:00
parent b280e775c6
commit 1a41c32dd9
5 changed files with 31 additions and 31 deletions
+2 -2
View File
@@ -85,7 +85,7 @@ void ArrowEffects::Update()
FOREACH_PlayerNumber( pn )
{
const Style::ColumnInfo* pCols = pStyle->m_ColumnInfo[pn];
const SongPosition &position = (!GAMESTATE->m_bInStepEditor || GAMESTATE->m_bIsEditorStepTiming)
const SongPosition &position = (GAMESTATE->m_bInStepEditor || GAMESTATE->m_bIsUsingStepTiming)
? GAMESTATE->m_pPlayerState[pn]->m_Position : GAMESTATE->m_Position;
PerPlayerData &data = g_EffectData[pn];
@@ -264,7 +264,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
bIsPastPeakOut = true;
float fYOffset = 0;
const SongPosition &position = (!GAMESTATE->m_bInStepEditor || GAMESTATE->m_bIsEditorStepTiming)
const SongPosition &position = (!GAMESTATE->m_bInStepEditor || GAMESTATE->m_bIsUsingStepTiming)
? pPlayerState->m_Position : GAMESTATE->m_Position;
float fSongBeat = position.m_fSongBeatVisible;