Give @briefs to all namespaces.
This will force recompilation of all files.
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@@ -1,8 +1,6 @@
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/* GameLoop - Main rendering and update loop. */
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#ifndef GAME_LOOP_H
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#define GAME_LOOP_H
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/** @brief Main rendering and update loop. */
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namespace GameLoop
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{
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void RunGameLoop();
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