Player: remove fake loop, simplify hopo logic

This commit is contained in:
Devin J. Pohly
2013-01-25 18:18:13 -05:00
parent 0b32d2bf9a
commit 1a150b96d5
+26 -38
View File
@@ -2437,53 +2437,41 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
break;
case ButtonType_Hopo:
{
bool bDidHopo = true;
for (;;)
// only can hopo on a row with one note
if( m_NoteData.GetNumTapNotesInRow(iRowOfOverlappingNoteOrRow) != 1 )
{
// only can hopo on a row with one note
if( m_NoteData.GetNumTapNotesInRow(iRowOfOverlappingNoteOrRow) != 1 )
{
bDidHopo = false;
break;
}
// con't hopo on the same note 2x in a row
if( col == m_pPlayerState->m_iLastHopoNoteCol )
{
bDidHopo = false;
break;
}
const TapNote &tn = m_NoteData.GetTapNote( col, iRowOfOverlappingNoteOrRow );
ASSERT( tn.type != TapNote::empty );
int iRowsAgoLastNote = 100000; // TODO: find more reasonable value based on HOPO_CHAIN_SECONDS?
NoteData::all_tracks_reverse_iterator iter = m_NoteData.GetTapNoteRangeAllTracksReverse( iRowsAgoLastNote-iRowsAgoLastNote, iRowOfOverlappingNoteOrRow-1 );
ASSERT( !iter.IsAtEnd() ); // there must have been a note that started the hopo
if( !NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iter.Row()) )
{
bDidHopo = false;
break;
}
const TapNoteResult &lastTNR = NoteDataWithScoring::LastTapNoteWithResult( m_NoteData, iter.Row() ).result;
if( lastTNR.tns <= TNS_Miss )
{
bDidHopo = false;
}
score = TNS_None;
break;
}
if( !bDidHopo )
// con't hopo on the same note 2x in a row
if( col == m_pPlayerState->m_iLastHopoNoteCol )
{
score = TNS_None;
break;
}
else
const TapNote &tn = m_NoteData.GetTapNote( col, iRowOfOverlappingNoteOrRow );
ASSERT( tn.type != TapNote::empty );
int iRowsAgoLastNote = 100000; // TODO: find more reasonable value based on HOPO_CHAIN_SECONDS?
NoteData::all_tracks_reverse_iterator iter = m_NoteData.GetTapNoteRangeAllTracksReverse( iRowsAgoLastNote-iRowsAgoLastNote, iRowOfOverlappingNoteOrRow-1 );
ASSERT( !iter.IsAtEnd() ); // there must have been a note that started the hopo
if( !NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iter.Row()) )
{
m_pPlayerState->m_fLastHopoNoteMusicSeconds = fStepSeconds;
m_pPlayerState->m_iLastHopoNoteCol = col;
score = TNS_None;
break;
}
const TapNoteResult &lastTNR = NoteDataWithScoring::LastTapNoteWithResult( m_NoteData, iter.Row() ).result;
if( lastTNR.tns <= TNS_Miss )
{
score = TNS_None;
break;
}
m_pPlayerState->m_fLastHopoNoteMusicSeconds = fStepSeconds;
m_pPlayerState->m_iLastHopoNoteCol = col;
}
break;
case ButtonType_Step: