m_NotesType => m_StepsType
split NoteDataUtil to sep file
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@@ -975,7 +975,7 @@ void ScreenSelectMusic::AfterMusicChange()
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m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
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m_fSampleLengthSeconds = pSong->m_fMusicSampleLengthSeconds;
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pSong->GetNotes( m_arrayNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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pSong->GetNotes( m_arrayNotes, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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SortNotesArrayByDifficulty( m_arrayNotes );
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m_Banner.LoadFromSong( pSong );
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@@ -996,7 +996,7 @@ void ScreenSelectMusic::AfterMusicChange()
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TEXTUREMAN->EnableOddDimensionWarning();
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FlipSpriteHorizontally(m_sprCDTitleBack);
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m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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SwitchToPreferredDifficulty();
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