m_NotesType => m_StepsType
split NoteDataUtil to sep file
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@@ -168,7 +168,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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break;
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case summary:
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{
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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bool bIsHumanPlayer[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bIsHumanPlayer[p] = GAMESTATE->IsHumanPlayer(p);
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@@ -196,7 +196,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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break;
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case course:
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{
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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bool bIsHumanPlayer[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bIsHumanPlayer[p] = GAMESTATE->IsHumanPlayer(p);
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