m_NotesType => m_StepsType

split NoteDataUtil to sep file
This commit is contained in:
Chris Danford
2003-08-07 06:36:34 +00:00
parent f5cd95b4f9
commit 1a0d83cbc0
35 changed files with 1063 additions and 987 deletions
+23 -23
View File
@@ -637,7 +637,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_NotesType
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
@@ -664,7 +664,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_NotesType
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
@@ -691,7 +691,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
STEPS_TYPE_DANCE_DOUBLE, // m_NotesType
STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
@@ -726,7 +726,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"couple", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_NotesType
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
@@ -753,7 +753,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"solo", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_NotesType
STEPS_TYPE_DANCE_SOLO, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -784,7 +784,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"couple (edit)", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_NotesType
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
@@ -816,7 +816,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
},
/* { // STYLE_DANCE_SOLO_VERSUS
"dance-solo-versus", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_NotesType
STEPS_TYPE_DANCE_SOLO, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -847,7 +847,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_NotesType
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -876,7 +876,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_NotesType
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -905,7 +905,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"halfdouble", // m_szName
STEPS_TYPE_PUMP_HALFDOUBLE, // m_NotesType
STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -936,7 +936,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
STEPS_TYPE_PUMP_DOUBLE, // m_NotesType
STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
10, // m_iColsPerPlayer
@@ -975,7 +975,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"couple", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_NotesType
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1004,7 +1004,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"couple (edit)", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_NotesType
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
10, // m_iColsPerPlayer
@@ -1038,7 +1038,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_NotesType
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1067,7 +1067,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"real", // m_szName
STEPS_TYPE_EZ2_REAL, // m_NotesType
STEPS_TYPE_EZ2_REAL, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
7, // m_iColsPerPlayer
@@ -1100,7 +1100,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"versus", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_NotesType
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1129,7 +1129,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"versusReal", // m_szName
STEPS_TYPE_EZ2_REAL, // m_NotesType
STEPS_TYPE_EZ2_REAL, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
7, // m_iColsPerPlayer
@@ -1162,7 +1162,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
STEPS_TYPE_EZ2_DOUBLE, // m_NotesType
STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
10, // m_iColsPerPlayer
@@ -1201,7 +1201,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_PARA_SINGLE, // m_NotesType
STEPS_TYPE_PARA_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1230,7 +1230,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_DS3DDX_SINGLE, // m_NotesType
STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
@@ -1265,7 +1265,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"BM-single", // m_szName
STEPS_TYPE_BM_SINGLE, // m_NotesType
STEPS_TYPE_BM_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -1594,7 +1594,7 @@ void GameManager::GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool
Style GameManager::GetEditorStyleForNotesType( StepsType nt )
{
for( int s=0; s<NUM_STYLES; s++ )
if( g_StyleDefs[s].m_NotesType == nt && g_StyleDefs[s].m_bUsedForEdit )
if( g_StyleDefs[s].m_StepsType == nt && g_StyleDefs[s].m_bUsedForEdit )
return (Style)s;
ASSERT(0); // this style doesn't have a StyleDef that can be used with the editor!
@@ -1621,7 +1621,7 @@ void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesType
continue;
for( int pl = 0; !found && pl < NUM_PLAYERS; ++pl)
{
if( g_StyleDefs[s].m_NotesType != nt )
if( g_StyleDefs[s].m_StepsType != nt )
continue;
found=true;