fix crash on step if NULL life meter
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@@ -36,7 +36,7 @@ void ScoreKeeperRave::OnNextSong( int iSongInCourseIndex, Notes* pNotes )
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#define CROSSED( val ) (fOld < val && fNew >= val)
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#define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1))
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void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed)
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void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
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{
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AttackLevel oldAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
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@@ -65,7 +65,7 @@ void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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}
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}
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void ScoreKeeperRave::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore, bool failed )
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void ScoreKeeperRave::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
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{
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}
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