fix input crash
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@@ -47,7 +47,7 @@ StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI ) const
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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{
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for( int t=0; t<MAX_NOTE_TRACKS; t++ )
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for( int t=0; t<m_iColsPerPlayer; t++ )
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{
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{
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if( m_ColumnInfo[p][t].controller == GameI.controller &&
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if( m_ColumnInfo[p][t].controller == GameI.controller &&
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m_ColumnInfo[p][t].button == GameI.button )
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m_ColumnInfo[p][t].button == GameI.button )
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