fix input crash

This commit is contained in:
Glenn Maynard
2003-11-02 01:27:11 +00:00
parent 1a3278a073
commit 19cdfc9b18
+1 -1
View File
@@ -47,7 +47,7 @@ StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI ) const
for( int p=0; p<NUM_PLAYERS; p++ )
{
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
for( int t=0; t<m_iColsPerPlayer; t++ )
{
if( m_ColumnInfo[p][t].controller == GameI.controller &&
m_ColumnInfo[p][t].button == GameI.button )