unused
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@@ -55,13 +55,6 @@ void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStage
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Refresh();
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}
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void PercentageDisplay::TweenOffScreen()
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{
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m_textPercent.PlayCommand( "Off" );
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if( !PREFSMAN->m_bDancePointsForOni && (bool)PERCENT_USE_REMAINDER )
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m_textPercentRemainder.PlayCommand( "Off" );
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}
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void PercentageDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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