give access to the sound
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@@ -35,11 +35,13 @@ class LunaActorSound: public Luna<ActorSound>
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public:
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public:
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static int load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
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static int load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
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static int play( T* p, lua_State *L ) { p->Play(); return 0; }
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static int play( T* p, lua_State *L ) { p->Play(); return 0; }
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static int get( T* p, lua_State *L ) { p->PushSound( L ); return 1; }
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LunaActorSound()
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LunaActorSound()
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{
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{
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ADD_METHOD( load );
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ADD_METHOD( load );
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ADD_METHOD( play );
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ADD_METHOD( play );
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ADD_METHOD( get );
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}
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}
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};
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};
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@@ -15,6 +15,7 @@ public:
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void Load( const RString &sPath );
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void Load( const RString &sPath );
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void Play();
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void Play();
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void LoadFromNode( const XNode* pNode );
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void LoadFromNode( const XNode* pNode );
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void PushSound( lua_State *L ) { m_Sound.PushSelf( L ); }
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//
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//
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// Lua
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// Lua
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