fix edit playback options lost after playback
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@@ -512,7 +512,7 @@ void GameState::Update( float fDelta )
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{
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FOREACH_PlayerNumber( p )
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{
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m_pPlayerState[p]->m_CurrentPlayerOptions.Approach( m_pPlayerState[p]->m_PlayerOptions, fDelta );
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m_pPlayerState[p]->Update( fDelta );
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// TRICKY: GAMESTATE->Update is run before any of the Screen update's,
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// so we'll clear these flags here and let them get turned on later
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@@ -1069,8 +1069,7 @@ void GameState::ResetNoteSkins()
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void GameState::ResetNoteSkinsForPlayer( PlayerNumber pn )
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{
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m_pPlayerState[pn]->m_BeatToNoteSkin.clear();
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m_pPlayerState[pn]->m_BeatToNoteSkin[-1000] = m_pPlayerState[pn]->m_PlayerOptions.m_sNoteSkin;
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m_pPlayerState[pn]->ResetNoteSkins();
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++m_BeatToNoteSkinRev;
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}
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