cleanup
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@@ -56,8 +56,6 @@ typedef struct msMesh
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vector<RageModelVertex> Vertices;
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// vector<msVec3> Normals; // each vertex holds its own normal
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// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
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// then send the transform to the graphics card for the whole mesh instead
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// of transforming each vertex on the CPU;
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