This commit is contained in:
Glenn Maynard
2004-08-19 00:16:02 +00:00
parent c06bed290d
commit 19207b986e
3 changed files with 5 additions and 9 deletions
-2
View File
@@ -56,8 +56,6 @@ typedef struct msMesh
vector<RageModelVertex> Vertices;
// vector<msVec3> Normals; // each vertex holds its own normal
// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
// then send the transform to the graphics card for the whole mesh instead
// of transforming each vertex on the CPU;