[timing] All but the Beat <-> Time functions.
Alright Thai...let's see if I can modify your work properly.
This commit is contained in:
+1
-1
@@ -2978,7 +2978,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
float fDelay = StringToFloat( ScreenTextEntry::s_sLastAnswer );
|
||||
if( fDelay >= 0 )
|
||||
GetAppropriateTiming().SetStopAtBeat( GetBeat(), fDelay, true );
|
||||
GetAppropriateTiming().SetDelayAtBeat( GetBeat(), fDelay );
|
||||
SetDirty( true );
|
||||
}
|
||||
else if( SM == SM_BackFromTimeSignatureChange && !ScreenTextEntry::s_bCancelledLast )
|
||||
|
||||
Reference in New Issue
Block a user