Use multiple PlayerInfos. Have them share the master player's NoteField. Pass input to the Player closest to the note.
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@@ -7,7 +7,7 @@ class ScreenGameplayShared : public ScreenGameplay
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{
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protected:
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virtual void FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut );
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virtual PlayerInfo &PlayerNumberToPlayerInfo( PlayerNumber pn ) { return m_vPlayerInfo.front(); }
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virtual PlayerInfo &GetPlayerInfoForInput( const InputEventPlus& iep );
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};
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#endif
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