Use multiple PlayerInfos. Have them share the master player's NoteField. Pass input to the Player closest to the note.

This commit is contained in:
Steve Checkoway
2006-07-09 20:21:47 +00:00
parent 3d83bdf906
commit 18e26f35aa
2 changed files with 34 additions and 3 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ class ScreenGameplayShared : public ScreenGameplay
{
protected:
virtual void FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut );
virtual PlayerInfo &PlayerNumberToPlayerInfo( PlayerNumber pn ) { return m_vPlayerInfo.front(); }
virtual PlayerInfo &GetPlayerInfoForInput( const InputEventPlus& iep );
};
#endif