switch -> switch steps
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@@ -723,7 +723,7 @@ void ScreenEdit::Init()
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m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true );
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m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true );
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m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true );
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m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true );
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m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true );
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m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true );
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m_soundSwitch.Load( THEME->GetPathS("ScreenEdit","switch") );
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m_soundSwitchSteps.Load( THEME->GetPathS("ScreenEdit","switch steps") );
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m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
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m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
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m_soundMusic.Load( m_pSong->GetMusicPath() );
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m_soundMusic.Load( m_pSong->GetMusicPath() );
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@@ -1377,7 +1377,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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it - vSteps.begin() + 1,
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it - vSteps.begin() + 1,
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int(vSteps.size()) );
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int(vSteps.size()) );
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SCREENMAN->SystemMessage( s );
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SCREENMAN->SystemMessage( s );
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m_soundSwitch.Play();
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m_soundSwitchSteps.Play();
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}
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}
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break;
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break;
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case EDIT_BUTTON_BPM_UP:
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case EDIT_BUTTON_BPM_UP:
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@@ -217,7 +217,7 @@ protected:
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RageSound m_soundChangeLine;
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RageSound m_soundChangeLine;
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RageSound m_soundChangeSnap;
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RageSound m_soundChangeSnap;
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RageSound m_soundMarker;
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RageSound m_soundMarker;
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RageSound m_soundSwitch;
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RageSound m_soundSwitchSteps;
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RageSound m_soundSave;
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RageSound m_soundSave;
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// used for reverting
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// used for reverting
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