switch -> switch steps

This commit is contained in:
Chris Danford
2006-02-03 19:24:39 +00:00
parent ce1526fcd9
commit 18cd1a345d
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -723,7 +723,7 @@ void ScreenEdit::Init()
m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true ); m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true );
m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true ); m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true );
m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true ); m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true );
m_soundSwitch.Load( THEME->GetPathS("ScreenEdit","switch") ); m_soundSwitchSteps.Load( THEME->GetPathS("ScreenEdit","switch steps") );
m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") ); m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
m_soundMusic.Load( m_pSong->GetMusicPath() ); m_soundMusic.Load( m_pSong->GetMusicPath() );
@@ -1377,7 +1377,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
it - vSteps.begin() + 1, it - vSteps.begin() + 1,
int(vSteps.size()) ); int(vSteps.size()) );
SCREENMAN->SystemMessage( s ); SCREENMAN->SystemMessage( s );
m_soundSwitch.Play(); m_soundSwitchSteps.Play();
} }
break; break;
case EDIT_BUTTON_BPM_UP: case EDIT_BUTTON_BPM_UP:
+1 -1
View File
@@ -217,7 +217,7 @@ protected:
RageSound m_soundChangeLine; RageSound m_soundChangeLine;
RageSound m_soundChangeSnap; RageSound m_soundChangeSnap;
RageSound m_soundMarker; RageSound m_soundMarker;
RageSound m_soundSwitch; RageSound m_soundSwitchSteps;
RageSound m_soundSave; RageSound m_soundSave;
// used for reverting // used for reverting