Simplify by inheriting from SWME.
This commit is contained in:
@@ -27,8 +27,6 @@
|
|||||||
//
|
//
|
||||||
// Defines specific to ScreenNameEntry
|
// Defines specific to ScreenNameEntry
|
||||||
//
|
//
|
||||||
#define TIMER_X THEME->GetMetricF(m_sName,"TimerX")
|
|
||||||
#define TIMER_Y THEME->GetMetricF(m_sName,"TimerY")
|
|
||||||
#define CATEGORY_Y THEME->GetMetricF(m_sName,"CategoryY")
|
#define CATEGORY_Y THEME->GetMetricF(m_sName,"CategoryY")
|
||||||
#define CATEGORY_ZOOM THEME->GetMetricF(m_sName,"CategoryZoom")
|
#define CATEGORY_ZOOM THEME->GetMetricF(m_sName,"CategoryZoom")
|
||||||
#define CHARS_ZOOM_SMALL THEME->GetMetricF(m_sName,"CharsZoomSmall")
|
#define CHARS_ZOOM_SMALL THEME->GetMetricF(m_sName,"CharsZoomSmall")
|
||||||
@@ -120,7 +118,7 @@ float ScreenNameEntry::ScrollingText::GetClosestCharYOffset( float fFakeBeat ) c
|
|||||||
REGISTER_SCREEN_CLASS( ScreenNameEntry );
|
REGISTER_SCREEN_CLASS( ScreenNameEntry );
|
||||||
ScreenNameEntry::ScreenNameEntry()
|
ScreenNameEntry::ScreenNameEntry()
|
||||||
{
|
{
|
||||||
#if 0
|
#if 1
|
||||||
// DEBUGGING STUFF
|
// DEBUGGING STUFF
|
||||||
GAMESTATE->m_pCurGame.Set( GAMEMAN->GetDefaultGame() );
|
GAMESTATE->m_pCurGame.Set( GAMEMAN->GetDefaultGame() );
|
||||||
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
|
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
|
||||||
@@ -132,7 +130,7 @@ ScreenNameEntry::ScreenNameEntry()
|
|||||||
|
|
||||||
void ScreenNameEntry::Init()
|
void ScreenNameEntry::Init()
|
||||||
{
|
{
|
||||||
Screen::Init();
|
ScreenWithMenuElements::Init();
|
||||||
|
|
||||||
// update cache
|
// update cache
|
||||||
g_fCharsZoomSmall = CHARS_ZOOM_SMALL;
|
g_fCharsZoomSmall = CHARS_ZOOM_SMALL;
|
||||||
@@ -158,7 +156,7 @@ void ScreenNameEntry::Init()
|
|||||||
GAMESTATE->GetRankingFeats( p, aFeats[p] );
|
GAMESTATE->GetRankingFeats( p, aFeats[p] );
|
||||||
GAMESTATE->JoinPlayer( p );
|
GAMESTATE->JoinPlayer( p );
|
||||||
m_bStillEnteringName[p] = aFeats[p].size()>0;
|
m_bStillEnteringName[p] = aFeats[p].size()>0;
|
||||||
#if 0 // Debugging.
|
#if 1 // Debugging.
|
||||||
m_bStillEnteringName[p] = p == PLAYER_1;
|
m_bStillEnteringName[p] = p == PLAYER_1;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@@ -268,42 +266,12 @@ void ScreenNameEntry::Init()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_Timer.Load();
|
|
||||||
if( !PREFSMAN->m_bMenuTimer )
|
|
||||||
m_Timer.Disable();
|
|
||||||
else
|
|
||||||
m_Timer.SetSeconds(TIMER_SECONDS);
|
|
||||||
m_Timer.SetXY( TIMER_X, TIMER_Y );
|
|
||||||
this->AddChild( &m_Timer );
|
|
||||||
|
|
||||||
m_In.Load( THEME->GetPathB(m_sName,"in") );
|
|
||||||
m_In.StartTransitioning();
|
|
||||||
m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
|
||||||
this->AddChild( &m_In );
|
|
||||||
|
|
||||||
m_Out.Load( THEME->GetPathB(m_sName,"out") );
|
|
||||||
m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
|
||||||
this->AddChild( &m_Out );
|
|
||||||
|
|
||||||
this->SortByDrawOrder();
|
this->SortByDrawOrder();
|
||||||
|
|
||||||
m_soundStep.Load( THEME->GetPathS(m_sName,"step") );
|
m_soundStep.Load( THEME->GetPathS(m_sName,"step") );
|
||||||
m_sPathToMusic = THEME->GetPathS( m_sName, "music" );
|
|
||||||
m_fFakeBeat = 0;
|
m_fFakeBeat = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenNameEntry::BeginScreen()
|
|
||||||
{
|
|
||||||
Screen::BeginScreen();
|
|
||||||
SOUND->PlayMusic( m_sPathToMusic );
|
|
||||||
}
|
|
||||||
|
|
||||||
void ScreenNameEntry::EndScreen()
|
|
||||||
{
|
|
||||||
SOUND->StopMusic();
|
|
||||||
Screen::EndScreen();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ScreenNameEntry::AnyStillEntering() const
|
bool ScreenNameEntry::AnyStillEntering() const
|
||||||
{
|
{
|
||||||
FOREACH_PlayerNumber( p )
|
FOREACH_PlayerNumber( p )
|
||||||
@@ -325,14 +293,14 @@ void ScreenNameEntry::Update( float fDelta )
|
|||||||
m_fFakeBeat += fDelta * FAKE_BEATS_PER_SEC;
|
m_fFakeBeat += fDelta * FAKE_BEATS_PER_SEC;
|
||||||
GAMESTATE->m_fSongBeat = m_fFakeBeat;
|
GAMESTATE->m_fSongBeat = m_fFakeBeat;
|
||||||
|
|
||||||
Screen::Update(fDelta);
|
ScreenWithMenuElements::Update(fDelta);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenNameEntry::Input( const InputEventPlus &input )
|
void ScreenNameEntry::Input( const InputEventPlus &input )
|
||||||
{
|
{
|
||||||
LOG->Trace( "ScreenNameEntry::Input()" );
|
LOG->Trace( "ScreenNameEntry::Input()" );
|
||||||
|
|
||||||
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
|
if( IsTransitioning() )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( input.type != IET_FIRST_PRESS || !input.GameI.IsValid() )
|
if( input.type != IET_FIRST_PRESS || !input.GameI.IsValid() )
|
||||||
@@ -352,14 +320,14 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Screen::Input( input );
|
ScreenWithMenuElements::Input( input );
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
|
void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
|
||||||
{
|
{
|
||||||
if( SM == SM_MenuTimer )
|
if( SM == SM_MenuTimer )
|
||||||
{
|
{
|
||||||
if( !m_Out.IsTransitioning() )
|
if( !IsTransitioning() )
|
||||||
{
|
{
|
||||||
InputEventPlus iep;
|
InputEventPlus iep;
|
||||||
FOREACH_PlayerNumber( p )
|
FOREACH_PlayerNumber( p )
|
||||||
@@ -370,7 +338,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Screen::HandleScreenMessage( SM );
|
ScreenWithMenuElements::HandleScreenMessage( SM );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -395,7 +363,7 @@ void ScreenNameEntry::MenuStart( const InputEventPlus &input )
|
|||||||
GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] );
|
GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] );
|
||||||
|
|
||||||
if( !AnyStillEntering() && !m_Out.IsTransitioning() )
|
if( !AnyStillEntering() && !m_Out.IsTransitioning() )
|
||||||
m_Out.StartTransitioning( SM_GoToNextScreen );
|
StartTransitioningScreen( SM_GoToNextScreen );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -3,13 +3,13 @@
|
|||||||
#ifndef SCREEN_NAME_ENTRY_H
|
#ifndef SCREEN_NAME_ENTRY_H
|
||||||
#define SCREEN_NAME_ENTRY_H
|
#define SCREEN_NAME_ENTRY_H
|
||||||
|
|
||||||
#include "Screen.h"
|
#include "ScreenWithMenuElements.h"
|
||||||
#include "BitmapText.h"
|
#include "BitmapText.h"
|
||||||
#include "Transition.h"
|
#include "Transition.h"
|
||||||
#include "ReceptorArrowRow.h"
|
#include "ReceptorArrowRow.h"
|
||||||
#include "MenuTimer.h"
|
#include "MenuTimer.h"
|
||||||
|
|
||||||
class ScreenNameEntry : public Screen
|
class ScreenNameEntry : public ScreenWithMenuElements
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ScreenNameEntry();
|
ScreenNameEntry();
|
||||||
@@ -17,13 +17,10 @@ public:
|
|||||||
virtual ~ScreenNameEntry();
|
virtual ~ScreenNameEntry();
|
||||||
|
|
||||||
virtual void Update( float fDeltaTime );
|
virtual void Update( float fDeltaTime );
|
||||||
//virtual void DrawPrimitives();
|
|
||||||
virtual void Input( const InputEventPlus &input );
|
virtual void Input( const InputEventPlus &input );
|
||||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||||
|
|
||||||
virtual void MenuStart( const InputEventPlus &input );
|
virtual void MenuStart( const InputEventPlus &input );
|
||||||
virtual void BeginScreen();
|
|
||||||
virtual void EndScreen();
|
|
||||||
|
|
||||||
enum { ABS_MAX_RANKING_NAME_LENGTH = 10 };
|
enum { ABS_MAX_RANKING_NAME_LENGTH = 10 };
|
||||||
private:
|
private:
|
||||||
@@ -52,11 +49,6 @@ private:
|
|||||||
ReceptorArrowRow m_ReceptorArrowRow[NUM_PLAYERS];
|
ReceptorArrowRow m_ReceptorArrowRow[NUM_PLAYERS];
|
||||||
BitmapText m_textSelectedChars[NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH];
|
BitmapText m_textSelectedChars[NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH];
|
||||||
BitmapText m_textCategory[NUM_PLAYERS];
|
BitmapText m_textCategory[NUM_PLAYERS];
|
||||||
MenuTimer m_Timer;
|
|
||||||
|
|
||||||
Transition m_In;
|
|
||||||
Transition m_Out;
|
|
||||||
|
|
||||||
RageSound m_soundStep;
|
RageSound m_soundStep;
|
||||||
|
|
||||||
float m_fFakeBeat;
|
float m_fFakeBeat;
|
||||||
@@ -65,7 +57,6 @@ private:
|
|||||||
|
|
||||||
ScrollingText m_Text[NUM_PLAYERS];
|
ScrollingText m_Text[NUM_PLAYERS];
|
||||||
vector<int> m_ColToStringIndex[NUM_PLAYERS];
|
vector<int> m_ColToStringIndex[NUM_PLAYERS];
|
||||||
RString m_sPathToMusic;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user