If Autogen Missing Types is off, don't pick a song that doesn't have non-autogen steps for the current gametype.
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@@ -19,7 +19,7 @@
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#include "SDL_utils.h"
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#include "SDL_utils.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "RageSounds.h"
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#include "RageSounds.h"
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#include "Steps.h"
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const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10); // MUST be same as in ScreenGameplay
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const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10); // MUST be same as in ScreenGameplay
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@@ -61,6 +61,9 @@ bool ScreenJukebox::SetSong()
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if( pNotes == NULL )
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if( pNotes == NULL )
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continue; // skip
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continue; // skip
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if( !PREFSMAN->m_bAutogenMissingTypes && pNotes->IsAutogen())
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continue; // skip
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// Found something we can use!
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// Found something we can use!
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong = pSong;
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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