Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
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@@ -314,6 +314,7 @@ void GameState::GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>&
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}
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}
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/* XXX: Should we store song options, too? */
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/* Store the player's preferred options. This is called at the very beginning
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* of gameplay. */
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@@ -321,6 +322,7 @@ void GameState::StoreSelectedOptions()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_StoredPlayerOptions[p] = GAMESTATE->m_PlayerOptions[p];
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m_StoredSongOptions = m_SongOptions;
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}
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/* Restore the preferred options. This is called after a song ends, before
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@@ -335,6 +337,7 @@ void GameState::RestoreSelectedOptions()
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* to stick around for the length of the course (for regaining). Let's
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* just reset the options that can actually be set per-song. XXX */
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// GAMESTATE->m_SongOptions.Init();
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GAMESTATE->m_SongOptions.m_DrainType = SongOptions::DRAIN_NORMAL;
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GAMESTATE->m_SongOptions.m_fMusicRate = 1.0f;
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m_SongOptions = m_StoredSongOptions;
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// GAMESTATE->m_SongOptions.m_DrainType = SongOptions::DRAIN_NORMAL;
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// GAMESTATE->m_SongOptions.m_fMusicRate = 1.0f;
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}
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