hush warning
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@@ -789,6 +789,7 @@ void Actor::HandleCommand( const CStringArray &asTokens )
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else if( sName=="blend" ) SetBlendMode( sParam(1) );
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else if( sName=="zbuffer" ) SetUseZBuffer( bParam(1) );
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else if( sName=="clearzbuffer" ) SetClearZBuffer( bParam(1) );
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else if( sName=="playcommand" ) sParam(1); /* nop: only BGAnimation handles this but everyone receives it */
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else
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{
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CString sError = ssprintf( "Actor::HandleCommand: Unrecognized command name '%s'.", sName.c_str() );
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