reverting changes as input can be catched by Code messages
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@@ -12,7 +12,6 @@
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#include "InputEventPlus.h"
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#include "RageInput.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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REGISTER_SCREEN_CLASS( ScreenNameEntryTraditional );
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@@ -144,21 +143,7 @@ void ScreenNameEntryTraditional::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.MenuI != GameButton_Invalid && input.pn != PlayerNumber_Invalid )
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{
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switch( input.type )
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{
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case IET_FIRST_PRESS:
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case IET_REPEAT:
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{
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Message msg( "Input" );
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msg.SetParam( "PlayerNumber", input.pn );
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msg.SetParam( "MenuItem", GameButtonToString( INPUTMAPPER->GetInputScheme(), input.MenuI ) );
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this->HandleMessage( msg );
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break;
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}
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}
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}
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ScreenWithMenuElements::Input( input );
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}
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