consolidate Steps description validation
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@@ -2524,36 +2524,6 @@ static void ChangeDescription( const RString &sNew )
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pSteps->SetDescription(sNew);
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}
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static bool ValidateDescription( const RString &sAnswer, RString &sErrorOut )
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{
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if( sAnswer.empty() )
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return true;
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/* Don't allow duplicate edit names within the same StepsType; edit names uniquely
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* identify the edit. */
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Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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Song *pSong = GAMESTATE->m_pCurSong;
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if( pSteps->GetDifficulty() != DIFFICULTY_EDIT )
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return true;
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/* If unchanged: */
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if( pSteps->GetDescription() == sAnswer )
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return true;
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vector<Steps*> apSteps;
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pSong->GetSteps( apSteps, pSteps->m_StepsType, DIFFICULTY_EDIT, -1, -1, sAnswer );
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if( apSteps.size() == 0 )
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return true;
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/* The name is already used, */
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if( apSteps.size() > 1 )
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LOG->Warn( "Multiple edits for song \"%s\" named \"%s\"", pSong->GetSongDir().c_str(), sAnswer.c_str() );
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sErrorOut = "The supplied name supplied conflicts with another edit.\n\nPlease use a different name.";
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return false;
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}
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static void ChangeMainTitle( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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@@ -3148,7 +3118,7 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
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ENTER_NEW_DESCRIPTION,
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m_pSteps->GetDescription(),
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(dc == DIFFICULTY_EDIT) ? MAX_EDIT_STEPS_DESCRIPTION_LENGTH : 255,
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ValidateDescription,
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SongUtil::ValidateCurrentStepsDescription,
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ChangeDescription,
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NULL
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);
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@@ -3156,10 +3126,10 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
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}
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}
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static LocalizedString ENTER_MAIN_TITLE ("ScreenEdit","Enter a new main title.");
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static LocalizedString ENTER_SUB_TITLE ("ScreenEdit","Enter a new sub title.");
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static LocalizedString ENTER_ARTIST ("ScreenEdit","Enter a new artist.");
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static LocalizedString ENTER_CREDIT ("ScreenEdit","Enter a new credit.");
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static LocalizedString ENTER_MAIN_TITLE ("ScreenEdit","Enter a new main title.");
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static LocalizedString ENTER_SUB_TITLE ("ScreenEdit","Enter a new sub title.");
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static LocalizedString ENTER_ARTIST ("ScreenEdit","Enter a new artist.");
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static LocalizedString ENTER_CREDIT ("ScreenEdit","Enter a new credit.");
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static LocalizedString ENTER_MAIN_TITLE_TRANSLIT ("ScreenEdit","Enter a new main title transliteration.");
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static LocalizedString ENTER_SUB_TITLE_TRANSLIT ("ScreenEdit","Enter a new sub title transliteration.");
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static LocalizedString ENTER_ARTIST_TRANSLIT ("ScreenEdit","Enter a new artist transliteration.");
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