InputHandler_X11 should now properly register input

This commit is contained in:
Sean Burke
2005-03-14 10:14:04 +00:00
parent 3a86d9bbb7
commit 185855ca87
@@ -124,16 +124,20 @@ InputHandler_X11::~InputHandler_X11()
void InputHandler_X11::Update(float fDeltaTime)
{
XEvent event;
while(XCheckTypedEvent(X11Helper::Dpy(), KeyPress, &event)
|| XCheckTypedEvent(X11Helper::Dpy(), KeyRelease, &event) )
/* XXX: This steals input from other windows, but XCheckMaskEvent won't return anything
* if it isn't called. */
if (X11Helper::Win())
XGrabKeyboard(X11Helper::Dpy(),X11Helper::Win(),true,GrabModeAsync,GrabModeAsync,CurrentTime);
while(XCheckMaskEvent(X11Helper::Dpy(), KeyPressMask, &event)
|| XCheckMaskEvent(X11Helper::Dpy(), KeyReleaseMask, &event) )
{
LOG->Trace("key: sym %i, key %i, state %i",
event.xkey.keycode, XSymToKeySym(event.xkey.keycode),
event.xkey.state );
XLookupKeysym(&event.xkey,0), XSymToKeySym(XLookupKeysym(&event.xkey,0)),
event.type == KeyPress );
DeviceInput di( DEVICE_KEYBOARD,
XSymToKeySym(event.xkey.keycode) );
ButtonPressed(di, event.xkey.state);
XSymToKeySym(XLookupKeysym(&event.xkey,0)) );
ButtonPressed(di, event.type == KeyPress);
}
InputHandler::UpdateTimer();