fix non-lua quads

This commit is contained in:
Glenn Maynard
2007-02-13 22:09:55 +00:00
parent 238a0d235f
commit 183149ee2a
2 changed files with 5 additions and 2 deletions
+4 -2
View File
@@ -5,11 +5,13 @@
REGISTER_ACTOR_CLASS( Quad ) REGISTER_ACTOR_CLASS( Quad )
Quad::Quad()
{
Load( TEXTUREMAN->GetDefaultTextureID() );
}
void Quad::LoadFromNode( const XNode* pNode ) void Quad::LoadFromNode( const XNode* pNode )
{ {
Load( TEXTUREMAN->GetDefaultTextureID() );
// HACK: Bypass Sprite's texture loading. Sprite should really derive from Quad. // HACK: Bypass Sprite's texture loading. Sprite should really derive from Quad.
Actor::LoadFromNode( pNode ); Actor::LoadFromNode( pNode );
} }
+1
View File
@@ -9,6 +9,7 @@
class Quad : public Sprite class Quad : public Sprite
{ {
public: public:
Quad();
void LoadFromNode( const XNode* pNode ); void LoadFromNode( const XNode* pNode );
virtual Quad *Copy() const; virtual Quad *Copy() const;
}; };