trying to unwrap this input stuff:

DeviceInputToTranslatedString will try DeviceButtonToChar; but we just
tried that; it then uses DeviceButtonToString.  use DeviceButtonToString
directly
This commit is contained in:
Glenn Maynard
2006-06-15 04:07:48 +00:00
parent 60ba823489
commit 181c9d51f9
@@ -112,7 +112,7 @@ RString InputHandler::GetDeviceSpecificInputString( const DeviceInput &di )
else
return "Key " + WStringToRString(wstring()+c);
}
return DeviceInputToTranslatedString( di );
return DeviceButtonToString( di.button );
}
return di.ToString();