trying to unwrap this input stuff:
DeviceInputToTranslatedString will try DeviceButtonToChar; but we just tried that; it then uses DeviceButtonToString. use DeviceButtonToString directly
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@@ -112,7 +112,7 @@ RString InputHandler::GetDeviceSpecificInputString( const DeviceInput &di )
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else
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return "Key " + WStringToRString(wstring()+c);
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}
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return DeviceInputToTranslatedString( di );
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return DeviceButtonToString( di.button );
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}
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return di.ToString();
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