add GameState::CourseMode
This commit is contained in:
@@ -258,6 +258,19 @@ bool GameState::IsPlayerEnabled( PlayerNumber pn )
|
||||
}
|
||||
}
|
||||
|
||||
bool GameState::IsCourseMode() const
|
||||
{
|
||||
switch(m_PlayMode)
|
||||
{
|
||||
case PLAY_MODE_ONI:
|
||||
case PLAY_MODE_NONSTOP:
|
||||
case PLAY_MODE_ENDLESS:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameState::HasEarnedExtraStage()
|
||||
{
|
||||
if( PREFSMAN->m_bEventMode )
|
||||
|
||||
@@ -62,6 +62,7 @@ public:
|
||||
|
||||
bool IsPlayerEnabled( PlayerNumber pn );
|
||||
bool IsPlayerEnabled( int p ) { return IsPlayerEnabled( (PlayerNumber)p ); }; // for those too lasy to cast all those p's to a PlayerNumber
|
||||
bool IsCourseMode() const;
|
||||
|
||||
CString m_sLoadingMessage; // used in loading screen
|
||||
CString m_sPreferredGroup; // GROUP_ALL_MUSIC denotes no preferred group
|
||||
|
||||
Reference in New Issue
Block a user