add GameState::CourseMode
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@@ -258,6 +258,19 @@ bool GameState::IsPlayerEnabled( PlayerNumber pn )
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}
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}
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}
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}
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bool GameState::IsCourseMode() const
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{
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switch(m_PlayMode)
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{
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case PLAY_MODE_ONI:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ENDLESS:
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return true;
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default:
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return false;
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}
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}
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bool GameState::HasEarnedExtraStage()
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bool GameState::HasEarnedExtraStage()
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{
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{
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if( PREFSMAN->m_bEventMode )
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if( PREFSMAN->m_bEventMode )
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@@ -62,6 +62,7 @@ public:
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bool IsPlayerEnabled( PlayerNumber pn );
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bool IsPlayerEnabled( PlayerNumber pn );
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bool IsPlayerEnabled( int p ) { return IsPlayerEnabled( (PlayerNumber)p ); }; // for those too lasy to cast all those p's to a PlayerNumber
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bool IsPlayerEnabled( int p ) { return IsPlayerEnabled( (PlayerNumber)p ); }; // for those too lasy to cast all those p's to a PlayerNumber
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bool IsCourseMode() const;
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CString m_sLoadingMessage; // used in loading screen
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CString m_sLoadingMessage; // used in loading screen
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CString m_sPreferredGroup; // GROUP_ALL_MUSIC denotes no preferred group
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CString m_sPreferredGroup; // GROUP_ALL_MUSIC denotes no preferred group
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