always preload change sounds
This commit is contained in:
@@ -104,7 +104,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty( CString sClassName ) : ScreenSel
|
|||||||
|
|
||||||
this->AddChild( &m_framePages );
|
this->AddChild( &m_framePages );
|
||||||
|
|
||||||
m_soundChange.Load( THEME->GetPathToS( m_sName + " change") );
|
m_soundChange.Load( THEME->GetPathToS( m_sName + " change"), true );
|
||||||
m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
|
m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
|
||||||
|
|
||||||
m_fLockInputTime = LOCK_INPUT_SECONDS;
|
m_fLockInputTime = LOCK_INPUT_SECONDS;
|
||||||
|
|||||||
@@ -115,7 +115,7 @@ ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClas
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_soundChange.Load( THEME->GetPathToS(m_sName + " change") );
|
m_soundChange.Load( THEME->GetPathToS(m_sName + " change"), true );
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|||||||
Reference in New Issue
Block a user