Update to use the new ModsGroup api.
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@@ -114,8 +114,8 @@ void ScreenNameEntry::Init()
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// reset Player and Song Options
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{
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FOREACH_PlayerNumber( p )
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MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, = PlayerOptions() );
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MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, = SongOptions() );
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MODS_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, Init );
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MODS_GROUP_CALL( GAMESTATE->m_SongOptions, ModsLevel_Stage, Init );
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}
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vector<GameState::RankingFeat> aFeats[NUM_PLAYERS];
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@@ -167,7 +167,7 @@ void ScreenNameEntry::Init()
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// remove modifiers that may have been on the last song
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PlayerOptions po;
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GAMESTATE->GetDefaultPlayerOptions( po );
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MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, = po );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Assign( ModsLevel_Stage, po );
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ASSERT( GAMESTATE->IsHumanPlayer(p) ); // they better be enabled if they made a high score!
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