Update to use the new ModsGroup api.

This commit is contained in:
Steve Checkoway
2006-08-05 04:47:01 +00:00
parent 7dd10c92f4
commit 1802e603b3
16 changed files with 61 additions and 60 deletions
+10 -10
View File
@@ -192,7 +192,7 @@ void ScreenJukebox::Init()
// choose some cool options
int Benchmark = 0;
if(Benchmark)
if( Benchmark )
{
/* Note that you also need to make sure you benchmark with the
* same notes. I use a copy of MaxU with only heavy notes included. */
@@ -200,13 +200,13 @@ void ScreenJukebox::Init()
{
/* Lots and lots of arrows. This might even bias to arrows a little
* too much. */
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, = PlayerOptions() );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, .m_fScrollSpeed = .25f );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, .m_fPerspectiveTilt = -1 );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, .m_fEffects[ PlayerOptions::EFFECT_MINI ] = 1 );
MODS_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, Init );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, .25f );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fPerspectiveTilt, -1.0f );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fEffects[ PlayerOptions::EFFECT_MINI ], 1.0f );
}
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, .m_LifeType = SongOptions::LIFE_BATTERY );
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, .m_FailType = SongOptions::FAIL_OFF );
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, SongOptions::LIFE_BATTERY );
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_FailType, SongOptions::FAIL_OFF );
}
FOREACH_EnabledPlayer( p )
@@ -219,15 +219,15 @@ void ScreenJukebox::Init()
PlayerOptions po;
GAMESTATE->GetDefaultPlayerOptions( po );
po.ChooseRandomModifiers();
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, = po );
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Assign( ModsLevel_Stage, po );
}
}
SongOptions so;
GAMESTATE->GetDefaultSongOptions( so );
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, = so );
GAMESTATE->m_SongOptions.Assign( ModsLevel_Stage, so );
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, .m_FailType = SongOptions::FAIL_OFF );
MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_FailType, SongOptions::FAIL_OFF );
GAMESTATE->m_bDemonstrationOrJukebox = true;