Update to use the new ModsGroup api.

This commit is contained in:
Steve Checkoway
2006-08-05 04:47:01 +00:00
parent 7dd10c92f4
commit 1802e603b3
16 changed files with 61 additions and 60 deletions
+3 -3
View File
@@ -107,7 +107,7 @@ ScreenEvaluation::ScreenEvaluation()
FOREACH_PlayerNumber( p )
{
if( RandomInt(2) )
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, .m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true ); // show "disqualified"
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms[PlayerOptions::TRANSFORM_ECHO], true ); // show "disqualified"
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
@@ -119,8 +119,8 @@ ScreenEvaluation::ScreenEvaluation()
STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, .m_fScrollSpeed = 2 );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, .ChooseRandomModifiers() );
MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f );
MODS_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, ChooseRandomModifiers );
}
for( float f = 0; f < 100.0f; f += 1.0f )