Update to use the new ModsGroup api.
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@@ -139,7 +139,7 @@ void PlayerState::RebuildPlayerOptionsFromActiveAttacks()
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continue; /* hasn't started yet */
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po.FromString( m_ActiveAttacks[s].sModifiers );
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}
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MODS_GROUP_ASSIGN( m_PlayerOptions, ModsLevel_Song, = po );
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m_PlayerOptions.Assign( ModsLevel_Song, po );
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int iSumOfAttackLevels = GetSumOfActiveAttackLevels();
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