Update to use the new ModsGroup api.
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@@ -772,12 +772,12 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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{
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PlayerOptions po;
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GAMESTATE->GetDefaultPlayerOptions( po );
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MODS_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, = po );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Assign( ModsLevel_Stage, po );
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}
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SongOptions so;
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GAMESTATE->GetDefaultSongOptions( so );
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MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, = so );
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GAMESTATE->m_SongOptions.Assign( ModsLevel_Stage, so );
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}
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// HACK: Set life type to BATTERY just once here so it happens once and
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// we don't override the user's changes if they back out.
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@@ -785,7 +785,8 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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GAMESTATE->m_PlayMode != OldPlayMode &&
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GAMESTATE->m_SongOptions.GetStage().m_LifeType == SongOptions::LIFE_BAR )
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{
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MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, .m_LifeType = SongOptions::LIFE_BATTERY );
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//MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, .m_LifeType = SongOptions::LIFE_BATTERY );
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MODS_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, SongOptions::LIFE_BATTERY );
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}
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}
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